On Wed, 2011-10-19 at 22:05 -0700, Matthew Lagoe wrote: > As long as the exporter exports the animations and morph targets > everything should carry over just fine :)
The problem is more complex than that because we are also interested by other data from MakeHuman such as the clothes and hairs, and all the data needed is not directly available with the MakeHuman-Blender exporter. Clothes for example need to be adapted to the morphology of the characters that are generated, and this adaptation is made using a mapping which is generated between the cloth and the body. The mapping is a priori not exported into Blender, so we still need to get access in some way to the data of MakeHuman. Now it is possible that the easiest way to do that would be to write an exporter for CS to be run directly inside MakeHuman, that would give us access to all the data we need with minimal efforts. ------------------------------------------------------------------------------ The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Ciosco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
