On Wed, 2011-10-19 at 22:05 -0700, Matthew Lagoe wrote:
> As long as the exporter exports the animations and morph targets
> everything should carry over just fine :)

The problem is more complex than that because we are also interested by
other data from MakeHuman such as the clothes and hairs, and all the
data needed is not directly available with the MakeHuman-Blender
exporter.

Clothes for example need to be adapted to the morphology of the
characters that are generated, and this adaptation is made using a
mapping which is generated between the cloth and the body. The mapping
is a priori not exported into Blender, so we still need to get access in
some way to the data of MakeHuman.

Now it is possible that the easiest way to do that would be to write an
exporter for CS to be run directly inside MakeHuman, that would give us
access to all the data we need with minimal efforts.




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