I would like the webm portion to be taken on as maybe a google summer of
code project by a new dev with a mentor from the project.

All volunteers, come forward.

Regards

Phil


On Fri, 2011-11-25 at 06:12 +0000, Philip Wyett wrote:
> Hi all,
> 
> You know when CS 2.0 will be released; and the schedule for 6 monthly
> support releases is now known.
> 
> Lets talk about CS 3.0.
> 
> Are you scared of 3.0 - you should be. :-)
> 
> CS is for users and devs to create apps and games - nothing more!
> 
> CS 3.0 will:
> 
>   * GLSL will become the default.
>   * Drop Cg into alternate.
>   * GL scaled to support older hardware and run. CS so auto scales
>     back and run on any sys dependant on it's capabilities.
>   * Add GLES support (CS on mobile)
>   * Rework base libs
>   * Remove bad licensed code or additions. We can write it ourselves.
>   * Add webm support
>   * Apply apps in CS that test and learn users ONLY.
>   * Drop apps that are fantasy.
>   * Remove support for ODE lib and plugin.
>   * Old code removed - Rework! This will be alot!
>   * CS will base on Windows - Oldest supported.
>   * CS will base on GNU Linux - Debian stable and RHEL
>   * CS will base on Apple - Oldest supported.
>   * CS will add platforms that will be supported.
>   * No new features or API changes without approval.
>   * If it not documented it does not get in. If you do not
>     or will not document your code or add into the docs. Your
>     addition will be dropped!
>   * Add better video support.
>   * Add ? Additions welcome (to be approved)
> 
> Backend:
> 
>   * Upgrade to website.
> 
> Project:
> 
>   * Need for donations. Work to get hardware e.g. ARM hardware for core
>     devs to progress and maintain CS. This all goes through jorrit
>     and me ONLY!
> 
> SVN:
> 
>   * No merges into trunk. Commit code only. No merges into trunk
>     from branches will be allowed!
> 
> Changes:
> 
>   * CS will move it's code base to github.com and come away from
>     sourceforge in March of 2012.
> 
> Regards
> 
> Phil
> 
> 
> 
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