Hello,

My old computer got a virus, so I 
needed to reinstall windows. I lost all my old CrystalSpace build and 
Mingw.  So I needed to update.  Some things aren't updating friendly.

I have two projects I wrote.  One is my animation maker tool.  It compiled and 
loaded up fine!

The other is my shell(the game).  The shell has a compile error due to 
upgrading to new version of MingW or C++ or something.

The errors are:
simpmap.cpp:1560:96: error: expected primary-expression before ')' token
simpmap.cpp:1560:96: error: 'CS_LOAD_PLUGIN' was not declared in this scope

The code is:
    ThingType= (CS_QUERY_PLUGIN_CLASS 
(plugin_mgr,"crystalspace.mesh.object.thing",iMeshObjectType));


    if (!ThingType)
line 
1560:ThingType=CS_LOAD_PLUGIN(plugin_mgr,"crystalspace.mesh.object.thing",iMeshObjectType);


//What do you think my syntax should be here


--------------------------------------------------------------

Question #2:

Which syntax should I use:

1 //csRef<iPluginManager> plugmgr (CS_QUERY_REGISTRY (object_reg, 
iPluginManager));
or
2 //csRef<iPluginManager> plugin_mgr =  csQueryRegistry<iPluginManager> 
(object_reg) ;


I can't get 1 to compile, and 2 is just something I lifted off the web, it 
could be old



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