Hi Crystalspace team,

Thank you for your help, last time, with csFxFadeTo(), when the texture was not 
drawn after the meshes. We solved this thanks to your help :)

Now we try to use csFxFadeTo() on a recent machine for our project, and got 
some issues. We tested the tuto app "walktest" and pressed "F6". On other 
machines, this displays a star texture on screen; but on our newest machine, 
the screen (the 3d window) just becomes entirely black (nothing else at all, no 
star texture).

I don't know what keyword to search on google or in the bug tracker, other than 
"csFxFadeTo", and found nothing. Here is the system used :

- laptop with Windows 7 (tested both when power saving mode is off and on)
- GPU : NVidia GeForce GT 635M
- Visual Studio 2008
- tested with Crystalspace 1.4.1 and 2.0

Any intuition about this?

Thanks in advance,

-
Christophe
project : La Fugue Orpheline


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