Hi.

I'm trying to create and manipulate an animesh from code to generate trees.
To access the animesh interface, in C++ I'd just...
 csRef<iAnimatedMeshFactory> myTree =
scfQueryInterface<iAnimatedMeshFactory>(fact->GetMeshObjectFactory ());
...but in Python, I stumble over the fact that types are implicit. So if I
do
myTree_meshFactoryWrapper.GetMeshObjectFactory()
...I just get an object of class iMeshObjectFactory, and if I do
myObject_meshFactoryWrapper.GetMeshObjectFactory().QueryInterface(iAnimatedMeshFactory)
...I get an iBase instead. So how *do* I get access to the animesh
interface using Python?

Liebe Grüße,
Sebastian Hoffmann
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