----- Forwarded Message ----- From: Jim Sager <[email protected]>To: "[email protected]" <[email protected]>Sent: Tuesday, August 6, 2019, 11:51:56 PM EDTSubject: I really could use help. Crystalspace 3x3 Matrix to Unity3d 4x4 matrix question. I found converting CrystalSpace3d matrix to Unity3d matrix results in almost the same rotation animation m11->m00m12->m01 ...m33->m22 this Matrix converted to Euler gives( z,y approximately -x) where it should be(x,y,z) How should I convert Crystalspace3d matricies to Unity3d matricies. Still working on Roaming Dragon, Crystalfighter from 2003. ,CrazyJim, aka GoodNewsJim
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