----- Forwarded Message ----- From: Jim Sager <[email protected]>To: 
"[email protected]" <[email protected]>Sent: 
Tuesday, August 6, 2019, 11:51:56 PM EDTSubject: I really could use help. 
Crystalspace 3x3 Matrix to Unity3d 4x4 matrix question.
 I found converting CrystalSpace3d matrix to Unity3d matrix results in almost 
the same rotation animation
m11->m00m12->m01
...m33->m22
this Matrix converted to Euler gives( z,y approximately -x) where it should 
be(x,y,z)
How should I convert Crystalspace3d matricies to Unity3d matricies.
Still working on Roaming Dragon, Crystalfighter from 2003.
,CrazyJim, aka GoodNewsJim  
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