Pas de problème merci beaucoup pour votre aide mais vous pouvez écrire français 
lol !!
From: [email protected]
To: [email protected]
Date: Thu, 23 Aug 2012 09:38:42 +0000
Subject: Re: [Csgo_sdk] Player models on custom maps?





If I'm right, this is a server-side thing. You have to modify your 
gamemodes.txt file (in the csgo folder), and in the map category (from line 
1099), copy/paste the text block of one map and edit it according to yours 
(change the map name and the models used for terrorists, counter-terrorists and 
hostages eventualy).You can also shared with your map a .kv file, with only the 
text block of your map. Here is the example of Valve to the map de_dust2_se :
FILE DE_DUST2_SE.KV
"de_dust2_se"{    "name"              "de_dust2_se"    "imagename"         
"map-dust2-overall"    "t_arms"            "models/weapons/t_arms.mdl"    
"ct_arms"           "models/weapons/ct_arms_st6.mdl"    "t_models"    {        
"tm_leet_variantA"      ""        "tm_leet_variantB"      ""        
"tm_leet_variantC"      ""        "tm_leet_variantD"      ""        
"tm_leet_variantE"      ""    }    "ct_models"    {        "ctm_st6"       ""   
     "ctm_st6_variantA"  ""        "ctm_st6_variantB"  ""        
"ctm_st6_variantC"  ""        "ctm_st6_variantD"  ""    }}
I hope I didn't say something wrong. I haven't test this yet.
PS : sorry for my bad english, i'm french.

Date: Thu, 23 Aug 2012 19:28:18 +1000
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_sdk] Player models on custom maps?

No what i mean is how do i set the playermodels for the map using the Global 
offensive SDK
Like maps having different faction models.

On Thu, Aug 23, 2012 at 7:09 PM, Артём <[email protected]> wrote:

http://gamebanana.com/csgo/tuts/10812 read below the video


On Thu, Aug 23, 2012 at 3:04 PM, Robert Pitt <[email protected]> wrote:

Any idea on how to set the models for Counter terrorists & Terrorists on custom 
maps? 


Example Varianta Pirate professional 



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