Pas de problème merci beaucoup pour votre aide mais vous pouvez écrire français
lol !!
From: [email protected]
To: [email protected]
Date: Thu, 23 Aug 2012 09:38:42 +0000
Subject: Re: [Csgo_sdk] Player models on custom maps?
If I'm right, this is a server-side thing. You have to modify your
gamemodes.txt file (in the csgo folder), and in the map category (from line
1099), copy/paste the text block of one map and edit it according to yours
(change the map name and the models used for terrorists, counter-terrorists and
hostages eventualy).You can also shared with your map a .kv file, with only the
text block of your map. Here is the example of Valve to the map de_dust2_se :
FILE DE_DUST2_SE.KV
"de_dust2_se"{ "name" "de_dust2_se" "imagename"
"map-dust2-overall" "t_arms" "models/weapons/t_arms.mdl"
"ct_arms" "models/weapons/ct_arms_st6.mdl" "t_models" {
"tm_leet_variantA" "" "tm_leet_variantB" ""
"tm_leet_variantC" "" "tm_leet_variantD" ""
"tm_leet_variantE" "" } "ct_models" { "ctm_st6" ""
"ctm_st6_variantA" "" "ctm_st6_variantB" ""
"ctm_st6_variantC" "" "ctm_st6_variantD" "" }}
I hope I didn't say something wrong. I haven't test this yet.
PS : sorry for my bad english, i'm french.
Date: Thu, 23 Aug 2012 19:28:18 +1000
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_sdk] Player models on custom maps?
No what i mean is how do i set the playermodels for the map using the Global
offensive SDK
Like maps having different faction models.
On Thu, Aug 23, 2012 at 7:09 PM, Артём <[email protected]> wrote:
http://gamebanana.com/csgo/tuts/10812 read below the video
On Thu, Aug 23, 2012 at 3:04 PM, Robert Pitt <[email protected]> wrote:
Any idea on how to set the models for Counter terrorists & Terrorists on custom
maps?
Example Varianta Pirate professional
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