When you extract the texture files (Both VTF and VMT), you must place them in the right corresponding folder within the material folder of CS:GO. Ie if the GFCScape says "Material\Metal\MetalBar001c" then you would need to create the Metal folder in your CS:GO material directory, and place the texture inside the Metal. Otherwise, the VMT will give off errors stating that it cannot find the basetexture. I use VTFedit to export the materials. You can use it as well to recreate the VMT if you don't want to edit everything via notepad++. In fact, VTFedit can open VMT files. As long as the texture are in your Material folder of CS:GO, you'll be fine.
Cheers! > Date: Sat, 6 Apr 2013 20:49:47 +0100 > From: [email protected] > To: [email protected] > Subject: Re: [Csgo_sdk] Texture Sources From Other Games - Specifically Half > Life 2 > > Thank you for such a quick response, after a little messing around, > this seems to have done exactly what I wanted - Your note about CSS > having the textures actually saved me the purchase (I had CSS and > hadn't considered it would also have the textures). > > I found I had to change the paths in the vmt files of textures I used > though - so a secondary question would be (it doesn't seem GCFScape > has an option when exporting) how might I batch update all the > relative paths to have /HL2/ at the beginning? If there isn't a tool > to do this, I could do it with Notepad++ if I had a list of all > possible variables, the textures I've so far checked would require > searches for/adding HL2/ to the beginning of the following: > > "$baseTexture" " > "%tooltexture" " > "$normalmap" " > "$texture2" " > > Before I potentially run through this and hope I caught all > possibilities I thought I'd ask. > > Cheers again > > _______________________________________________ > Csgo_sdk mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk
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