When you extract the texture files (Both VTF and VMT), you must place them in 
the right corresponding folder within the material folder of CS:GO. Ie if the 
GFCScape says "Material\Metal\MetalBar001c" then you would need to create the 
Metal folder in your CS:GO material directory, and place the texture inside the 
Metal. Otherwise, the VMT will give off errors stating that it cannot find the 
basetexture. I use VTFedit to export the materials. You can use it as well to 
recreate the VMT if you don't want to edit everything via notepad++. In fact, 
VTFedit can open VMT files. 
As long as the texture are in your Material folder of CS:GO, you'll be fine. 

Cheers!

> Date: Sat, 6 Apr 2013 20:49:47 +0100
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_sdk] Texture Sources From Other Games - Specifically Half 
> Life 2
> 
> Thank you for such a quick response, after a little messing around,
> this seems to have done exactly what I wanted - Your note about CSS
> having the textures actually saved me the purchase (I had CSS and
> hadn't considered it would also have the textures).
> 
> I found I had to change the paths in the vmt files of textures I used
> though - so a secondary question would be (it doesn't seem GCFScape
> has an option when exporting) how might I batch update all the
> relative paths to have /HL2/ at the beginning? If there isn't a tool
> to do this, I could do it with Notepad++ if I had a list of all
> possible variables, the textures I've so far checked would require
> searches for/adding HL2/ to the beginning of the following:
> 
> "$baseTexture" "
> "%tooltexture" "
> "$normalmap" "
> "$texture2" "
> 
> Before I potentially run through this and hope I caught all
> possibilities I thought I'd ask.
> 
> Cheers again
> 
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