In the run map menu (to compile your map), go in expert mode.Choose a compile 
configuration, you'll have the best results with the configuration "Full 
compile -both -final (slow!)".
Edit it the way you want, me for example i did :- I unchecked the box of the 
$game_exe Command, because i don't want hammer to run the game after compiling- 
In the $light_exe Command, i changed "-both" to "-hdr" (because since CS:GO, 
people can't disable HDR in video options of the game sont you don't need 
hammer to compile both HDR and LDR, only HDR is needed) and i added parameters 
that improve the lighting ("-textureshadows -StaticPropLighting 
-StaticPropPolys")- and finaly the parameter you are looking for : "-threads 
X". I have a 4 core CPU and i don't want my PC to be laggy during a compilation 
(I want to be able use internet, watch films etc ...), so I put the parameter 
"-threads 3". You have a 8 core CPU, so you should put "-threads 7" (1 core 
should be enough). Put this parameter in $light_exe and $vis_exe Commands.
I guess that's what you wanted, tell us if it's ok.

Sylvain Menguy - "leplubodeslapin"

Date: Sun, 13 Oct 2013 14:03:04 -0400
From: [email protected]
To: [email protected]
Subject: [Csgo_sdk] How can I compile with below normal CPU priority?

When I compile it locks up my internet, and I have to open task manager and set 
Vrad to below normal priority to restore proper PC function. I'm on an AMD 8120 
8 core, but I've also experienced this problem with Intel CPU's. 

It's not a big deal and I can fix it, but I was wondering if there was a 
compile parameter to automatically set Vrad to below normal priority. 
Thanks,

- Michael


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