I emailed valve and this is what he replied. For now use -staticproppolys and -staticpropsamplescale 0.25 in the vrad parameters.
It's a new light model Hi there! We will be shipping some instructions on how to use the newly improved lighting system in CSGO. Sadly it wasn't out by the time we shipped the operation. Basically, you must use -StaticPropLighting in VRAD to get proper lighting on models now. I've copy-pasted a section from the document below: "Then in light_exe (VRAD) make sure you have the following parameter: -StaticPropLighting This improvement does increase compile time, but to help with iteration we also included the ability to tweak the quality of the new lighting by adding the –StaticPropSampleScale x parameter (16=slow, high quality, 4=default and 0.25=fast, low quality) which is useful if you want to speed up compile times. Note that adding -final is the equivalent of having -StaticPropLightingScale 16. We recommend you try some different values and see which one works best for you." Try it out and let me know if this works for you. Thanks On Feb 19, 2016 3:55 PM, "Michael Mayea" <mikema...@gmail.com> wrote: > It seems like this is affecting some people and not others. I haven't been > able to fix this. Is this a bug on Valve's end I need to wait for to be > fixed or is there something on my end left over after an update I need to > deal with? > > Any info appreciated. > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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