I emailed valve and this is what he replied. For now use -staticproppolys
and -staticpropsamplescale 0.25 in the vrad parameters.

It's a new light model

Hi there!

We will be shipping some instructions on how to use the newly improved
lighting system in CSGO. Sadly it wasn't out by the time we shipped the
operation.

Basically, you must use -StaticPropLighting in VRAD to get proper lighting
on models now. I've copy-pasted a section from the document below:

"Then in light_exe (VRAD) make sure you have the following parameter:

-StaticPropLighting

This improvement does increase compile time, but to help with iteration we
also included the ability to tweak the quality of the new lighting by
adding the –StaticPropSampleScale x parameter (16=slow, high quality,
4=default and 0.25=fast, low quality) which is useful if you want to speed
up compile times. Note that adding -final is the equivalent of having
-StaticPropLightingScale 16. We recommend you try some different values and
see which one works best for you."

Try it out and let me know if this works for you.

Thanks
On Feb 19, 2016 3:55 PM, "Michael Mayea" <mikema...@gmail.com> wrote:

> It seems like this is affecting some people and not others. I haven't been
> able to fix this. Is this a bug on Valve's end I need to wait for to be
> fixed or is there something on my end left over after an update I need to
> deal with?
>
> Any info appreciated.
>
> _______________________________________________
> Csgo_sdk mailing list
> Csgo_sdk@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk
>
>
_______________________________________________
Csgo_sdk mailing list
Csgo_sdk@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk

Reply via email to