As a community manager running a few popular surf servers, this one is a problem for me. Im only using the vanilla knife plugin to allow people that are surfing to have a knife so they have a crosshair. Most of the surf maps strip guns and knifes so your stuck with nothing not even a crosshair. If you can turn sv cheats on and use the give command to give people these same vanilla knives, why the hell is this plugin not ok??? All it's doing is making it so we don't have to turn cheats on and hand out knives our selves...
"(1) Do mods that provide custom knives (e.g., ‘vanilla’ Karambit or Bayonet knives) fall under the same restrictions as mods that spoof other inventory items like weapon skins or display items? > > Yes, these mods fall under the same restrictions because they are > generating/simulating items that are not owned by a player." "CS:GO community servers provide valuable experiences to players and communities, and are serving more players than ever before. Over the past month, 3.1 mln unique players were observed playing on community servers and this number keeps growing each month." I really don't see this being true, it seems you guys have been doing all you can to get players to stop playing in community servers. And here you are praising them at the same time telling them they are taking money from your pockets with plugins. Do you folks not make enough from the market as is? -SLgaming.org > On Jul 10, 2015, at 10:51 AM, Vitaliy Genkin <vita...@valvesoftware.com> > wrote: > > Hi all, > > Thanks for your responses, we’ve answered some of the most common questions > below. > > (1) Do mods that provide custom knives (e.g., ‘vanilla’ Karambit or Bayonet > knives) fall under the same restrictions as mods that spoof other inventory > items like weapon skins or display items? > Yes, these mods fall under the same restrictions because they are > generating/simulating items that are not owned by a player. > > (2) Do mods that provide custom knives or weapons fall under these same > restrictions when the items are only visible to the player holding the weapon? > Yes. Regardless of who can see the items, mods should not generate/simulate > items that are not owned by a player. > > (3) I use a mod that grants stock primary/secondary weapons and grenades to > players through a gun selection menu. The mod only drops stock weapons and > does not grant knives. Is this mod ok? > Yes, it’s fine to provide basic stock weapons to players via a mod. > > (4) Assuming that I’m not granting an item that a player does not own: > -Is it ok to have a “remove all weapons”/”hide knife” function on a server? > -Is it ok to have a “knife drop”/”knife switch” function that allows a player > to drop their knife (that they own) so another player can pick it up? > Both of these functions are fine. There are some game modes where it makes > sense to have unarmed players (e.g., surf), and in a trading server being > able give a player your knife to inspect is fine too. In general, letting > players use what they own in a new way isn’t a problem. > > (5) I’m using a mod that doesn’t spoof competitive ranks or coins, but it > does adjust the scoreboard (e.g., a surf server where group tags represent > skill rating, score is your rank on the server, MVP is your completion > percentage, etc.). Is this ok? > At the moment we have no issue with mods that modify scores or player names > in the scoreboard. > > (6) What is the time frame for making these changes? > Ideally these changes would be made immediately, but we understand if server > operators need a few days to make their adjustments. We’ll continue to > monitor over the next week, and will post a notification if any further > action needs to be taken. > > Thanks, > The CS:GO Team > > > From: csgo_servers-boun...@list.valvesoftware.com > [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Vitaliy > Genkin > Sent: Tuesday, July 07, 2015 6:59 PM > To: csgo_servers@list.valvesoftware.com > Subject: [Csgo_servers] Request to Server Operators > > CS:GO community servers provide valuable experiences to players and > communities, and are serving more players than ever before. Over the past > month, 3.1 mln unique players were observed playing on community servers and > this number keeps growing each month. > > We're aware that some server operators are offering to their players false > inventories and/or profiles as a free or paid service via mods on their > servers. These mods inaccurately report the contents of a players' inventory > and/or matchmaking status, devaluing both and potentially creating a > confusing experience for players. > > Therefore, we are asking server operators to remove any mods and plugins that > falsify the contents of a players' profile or inventory. > > To be clear, the services that should not be offered on a community server > include (but are not limited to): > > - Allowing players to claim temporary ownership of CS:GO items that are not > in their inventory (Weapon skins, knives, etc.). > - Providing a falsified competitive skill group and/or profile rank status or > scoreboard coin (e.g., Operation Challenge Coins). > - Interfering with systems that allow players to correctly access their own > CS:GO inventories, items, or profile. > > If your server provides any of the above services then we request that you > disable them. If for some reason you are unable or unsure of whether a > particular plugin should be removed, feel free to contact us. > > We will continue to monitor the players experience on community servers, and > may reevaluate if further actions need to be taken to ensure that server > operators comply with the request above. > > Thanks, > The CS:GO Team > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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