I have a wierd behaviour on the Linux servers. Servers are created and working but when I want to join the server by the Search List -> Double clic on the server, It starts the connection, goes back directly to the first page of the game and doesn't launch the game directly. After a few minutes only it starts the connection to the server I had chosen. * We can see in the log that there are some operations:*
Connecting to public(94.23.217.105:27018) direct(94.23.217.105:27016) ... > 1644.586: Sending UDP connect to public IP 94.23.217.105:27018 > 1644.586: Sending UDP connect to direct IP 94.23.217.105:27016 > Server using 'public' lobbies, requiring pw no, lobby id 0 > RememberIPAddressForLobby: lobby 0 from address 94.23.217.105:27018 > Grace request retry for unreserved server... > Retrying public(94.23.217.105:27018) direct(94.23.217.105:27016) ... > 1644.765: Sending UDP connect to public IP 94.23.217.105:27018 > 1644.765: Sending UDP connect to direct IP 94.23.217.105:27016 > Server using 'public' lobbies, requiring pw no, lobby id 0 > RememberIPAddressForLobby: lobby 0 from address 94.23.217.105:27018 > Server approved grace request... > Retrying connection to 94.23.217.105:27018, server requires lobby > reservation but is unreserved. > Received game details information from 94.23.217.105:27018... > *Here it doesn't move for a few seconds and then:* > CGCClientJobStartMatchmaking: Matchmaking timed out talking to ranking > server, it may be down. Will attempt to matchmake anyway. > [MM] Sending reservation request to 94.23.217.105:27018 > Connecting to public(94.23.217.105:27018) ... > 1656.880: Sending UDP connect to public IP 94.23.217.105:27018 > Server using 'public' lobbies, requiring pw no, lobby id 186000042176981 > RememberIPAddressForLobby: lobby 186000042176981 from address > 94.23.217.105:27018 > Connected to 94.23.217.105:27018 > > Counter-Strike: Global Offensive > Map: ar_shoots > Players: 1 (0 bots) / 18 humans > Build: 4920 > Server Number: 5 > > ####################################### > Map ar_shoots missing stringtable dictionary, don't ship this way!!! > Run with -stringtables on the command line or convar > stringtable_alwaysrebuilddictionaries enabled to build the string table > ####################################### > SignalXWriteOpportunity(3) > ConVarRef mp_ggprogressive_win_panel_pct doesn't point to an existing > ConVar > No pure server whitelist. sv_pure = 0 > Your .dll [bin\client.dll] differs from the server's. > SignalXWriteOpportunity(3) > Error: Invalid movie clip path; neither string nor object > Import error: GFxResource 'WIN_GUN_GAME_EXTREME' is not exported from > movie 'medals.swf' > Import error: GFxResource 'WIN_GUN_GAME_HIGH' is not exported from movie > 'medals.swf' > Import error: GFxResource 'WIN_GUN_GAME_MED' is not exported from movie > 'medals.swf' > Import error: GFxResource 'WIN_GUN_GAME_ULTIMATE' is not exported from > movie 'medals.swf' > AlertPanel._visible = false; > OwNeD Cl? CS:GO facebook epsil s'est connect? > Receiving uncompressed update from server > Can't find factory for entity: item_assaultsuit > NULL Ent in UTIL_PrecacheOther > Can't find factory for entity: item_defuser > NULL Ent in UTIL_PrecacheOther > Can't find factory for entity: item_kevlar > NULL Ent in UTIL_PrecacheOther > Redownloading all lightmaps > Unknown command: clientinpconfig > *Here I am connected to the server.* Is it due to the fact that at the beginning we only used MatchMaking to join servers? Is there a command to type or add in the server.cfg? By the way do you have an example of server.cfg you are using on the servers hosted on your side? Thanks a lot. Florian -- Florian 'OwNeD' AGUETTAZ Pr?sident Association EPSILAN Mail: florian.aguettaz at epsilan.fr Tel: (+33)6 74 87 30 45 Site: www.epsilan.fr -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120428/77476fd4/attachment.html>
