hahaha uh...nvm...happens on 66 ticrate too...dang...
On 6/7/2012 2:38 PM, ics wrote:
I have no voting on, i turned it off just to see if it was cause of
the crashes. Apparently it is not, atleast not alone.
-ics
7.6.2012 19:28, Absurd Minds kirjoitti:
Have you turned off voting? I know that's a really terrible solution,
but it did take my servers from crashing multiple times a day to only
crashing every few days.
On Thu, Jun 7, 2012 at 11:36 AM, ics <[email protected]
<mailto:[email protected]>> wrote:
With -nowatchdog, the server just hangs, starts eating 100% cpu
and stays like that untill i kill it manually. Not really a good
solution either.
-ics
6.6.2012 19:31, Solomon Nero kirjoitti:
Yes...really hope this next update...whenever it comes
out...hopefully very very soon, will have -debug functioning,
and some of these crashes addressed!
On 6/6/2012 12:29 PM, ics wrote:
I have not seen -debug doing anything in linux either. It's
like the feature is missing. No dump are sent to valve in csgo.
-ics
6.6.2012 19:22, Solomon Nero kirjoitti:
I dont think so...-debug flag doesn't seem to create a
coredump in windows.
On 6/6/2012 9:20 AM, Kyle Sanderson wrote:
They're shipping debug builds on Linux, is this not the case
on Windows?
Thanks,
Kyle.
On Tue, Jun 5, 2012 at 10:28 PM, Absurd Minds
<[email protected] <mailto:[email protected]>>
wrote:
I still get the occasional crash with it (though you can
also help out a lot by turning off voting with
sv_allow_votes 0), but none of them are ever alarm clock
crashes.
On Wed, Jun 6, 2012 at 1:26 AM, ics <[email protected]
<mailto:[email protected]>> wrote:
I'll try that. CS:GO server is the only one that
pulls it out. No other server that i'm running is
doing it.
-ics
6.6.2012 8:23, Absurd Minds kirjoitti:
If you're getting alarm clock errors, try adding
-nowatchdog to the server startup command.
On Wed, Jun 6, 2012 at 12:26 AM, ics
<[email protected] <mailto:[email protected]>> wrote:
Same thing over here, alarm clock and server
dead. No more info, so i cannot trace the cause.
It all started when players count were increased
on the server. The server was stable on 5vs5.
-ics
6.6.2012 6:34, Solomon Nero kirjoitti:
Unexplained server crashes...over and over
and over...anyone know how to squeeze more
out of these log files? Any way to try to
get debug to work? I am dying for stability
in my server...
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