Correct, I could probably put the weapon a few times on the list in a row, but
seems odd that they would have a kills, 1.. if not adjustable. Also it doesn't
reward those who get multiple kills (Besides nade awards) in a single round.
Ideally it would work like this: It takes 2 kills from usp/glock in a single
round to advance (the next round start of course). Once you get to awp/etc you
kill 1 person, and you lose it next round and start over with pistols again..
kind of a work to get the good weapons, then repeat.
________________________________
From: Travis Brown <[email protected]>
To: Tim G <[email protected]>; [email protected]
Sent: Saturday, June 23, 2012 11:09 AM
Subject: Re: [Csgo_servers] changing arms race/demolition
Regarding your second issue. You are wanting to make some weapons require
multiple kills to advance right?
On Fri, Jun 22, 2012 at 9:59 PM, Tim G <[email protected]> wrote:
Hello,
>Couldn't get into the archives, so hope this isn't asked often.
>Two parts to this:
>
>
>First I want to try to get 30/40 rounds instead of just 20, I tried changing
>the half to 15/20 and even putting the double in the max rounds (it says leave
>0 because half makes whole.) with no avail.
>
>
>Second, was trying to get multiple kills to update some weapons but not others.
>In the upgrade line, it says how many kills per round to get upgrade, but I
>want it weapon specific.. i.e..
>kill 3 to get out of your usp/glock, kill 2 to get out of sig/7 and only get
>one kill with m4/ak to advance. I can't seem to get that, if you change the
>kill number below it doesn't give you the next weapon the next round, even if
>you get 5 kills!
>
>
>I copied the gamemodes.txt, and am changing variables in there.. as the
>GameModes_Server.txt wasn't overwriting the options..
>
>
>Thanks!
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>
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