What you can do as an alternate to the registry stuff, is to simply put a
copy of steam.dll into the root folder of the server, solved my problems and
my servers were visible

-----Original Message-----
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Sent: 29 July 2012 09:00 PM
To: [email protected]
Subject: Csgo_servers Digest, Vol 4, Issue 39

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Today's Topics:

   1. Re: _se-maps >10 players (Stephen Bevan)
   2. Proper guide to setting up servers? (Martin Danielson)


----------------------------------------------------------------------

Message: 1
Date: Sun, 29 Jul 2012 00:37:48 -0700
From: Stephen Bevan <[email protected]>
To: [email protected], [email protected],
        [email protected]
Subject: Re: [Csgo_servers] _se-maps >10 players
Message-ID:
        <camagzynjbz0djggdwrmbxhw9neuvb8kr1s1ku65dz6rfaqd...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

de_dust2_se is the only map that gives me issues when trying to have more
than 5v5.  Sometimes it will work, most times it does not - removed from
regular rotation :(
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Message: 2
Date: Sun, 29 Jul 2012 18:31:35 +0200
From: Martin Danielson <[email protected]>
To: [email protected]
Subject: [Csgo_servers] Proper guide to setting up servers?
Message-ID:
        <CAHqbZ4+dd-iyUdg-nmN4kkPWF4DjDWM_85WevmNMp7eF=wr...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

Hello!

We recently started to put up beta servers and found it very hard with the
given information on
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_De
dicated_Servers
.

The installation went fine but as soon as we started to put up servers the
problems started.

One thing we found pretty fast was to set the region, check. There is no
mention of this anywhere but it is said to be patched (pretty sure our
servers didn't show up due to this but it might also have been slow update
of master servers, no way to tell).
Second problem was connecting to the server. Just starting srcds made it go
into LAN mode. After some tinkering we found out you could log into steamcmd
in order to simulate steam client login. Then the server popped online and
was sometimes visible.
Now, connecting to the server made it go into "failed 10 reconnects" and I
think it logged out the steamcmd session.
Not really sure all the turns this problem took since I tried frenetically
to find the problem.
I figured out pretty fast that playing and hosting on the same account
wasn't a good idea but that problem was handled pretty quickly.
Also, after a few reinstalls we ended up with the "STEAM validation
rejected" (Client connected with invalid token). Annoying and very
missleading since we could connect just fine to other servers. This however
led us on the path of the fix for all of this.

*reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll /t
REG_SZ /d "" /f*

This fixed having to be logged in via steamcmd and took away our problems
with not being able to connect, not seeing the servers in the browser and
the validation error.

I would love to have this type of information available to others that might
not have been on the list since the beginning. Shouldn't valve post this
somewhere, maybe on the link above?

This fix was something used to get around similar problems in CSS.

Anyways, just thought I'd share for those of you struggling with empty
servers. Anyone else who got some wisdom to share?

Kind regards,
Martin


--
*Martin Danielson*
+46 (0)70 3593713
*Rocket Blast AB* - rocketblast.com
*Lokalen Game Host Sweden AB* - lokalen.nu
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