Another comment related to this crash from Nicholas Hastings:
https://bugs.alliedmods.net/show_bug.cgi?id=5349
"I haven't looked into it too far, but here's a partial backtrace from what I
believe is the same crash. [...]
I believe that it's likely a problem on their end with bots created via the
IBotController interface."
Program received signal SIGSEGV, Segmentation fault.
0xb2f049ce in IntervalTimer::NetworkVar_m_timestamp::NetworkStateChanged
(this=0xaee7bdcc)
at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/shared/util_shared.h:702
702
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/shared/util_shared.h:
No such file or directory.
in
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/shared/util_shared.h
(gdb) bt
#0 0xb2f049ce in IntervalTimer::NetworkVar_m_timestamp::NetworkStateChanged
(this=0xaee7bdcc)
at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/shared/util_shared.h:702
#1 IntervalTimer::NetworkVar_m_timestamp::NetworkStateChanged (this=0xaee7bdcc)
at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/shared/util_shared.h:702
#2 CNetworkVarBase<float,
IntervalTimer::NetworkVar_m_timestamp>::NetworkStateChanged (this=0xaee7bdcc)
at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/public/networkvar.h:391
#3 CNetworkVarBase<float, IntervalTimer::NetworkVar_m_timestamp>::Set
(this=0xaee7bdcc)
at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/public/networkvar.h:278
#4 operator=<float> (this=0xaee7bdcc) at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/public/networkvar.h:287
#5 IntervalTimer::Invalidate (this=0xaee7bdcc) at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/shared/util_shared.h:672
#6 CSGameState::Reset (this=0xaee7bdcc)
at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/server/./cstrike15/bot/cs_gamestate.cpp:55
#7 0xb2ed3e11 in CCSBot::OnRoundStart (this=0xaee782b8, event=0xa7f0c98)
at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/server/./cstrike15/bot/cs_bot_event.cpp:424
#8 0xb2edcacd in CCSBotManager::OnRoundStart (this=0x8511580, event=0xa7f0c98)
at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/server/./cstrike15/bot/cs_bot_manager.cpp:1900
#9 0xb2b3e957 in CCSBotManager::RoundStartEvent::FireGameEvent
(this=0x8513134, event=0xa7f0c98)
at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/server/cstrike15/bot/cs_bot_manager.h:362
#10 0xb65669c4 in CGameEventManager::FireEventIntern (this=0xb67a2be0,
event=0xa7f0c98, bServerOnly=false, bClientOnly=false)
at
/home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/engine/./GameEventManager.cpp:546
From: [email protected]
[mailto:[email protected]] On Behalf Of Andreas Grimm
Sent: Saturday, August 11, 2012 3:35 PM
To: [email protected]
Subject: Re: [Csgo_servers] Server crash report: Bots
Addition to this:
The crash is present since the june's update:
http://blog.counter-strike.net/index.php/2012/06/june-11th-update/
Before it worked without any problems.
- Andreas
From: [email protected]
[mailto:[email protected]] On Behalf Of Andreas Grimm
Sent: Saturday, August 11, 2012 3:28 PM
To: [email protected]
Subject: [Csgo_servers] Server crash report: Bots
Dear Valve,
when I login a custom bot by using the IBotManager interface the gameserver
crashes instantly with a roundstart.
How to reproduce:
1. Make sure that there are no offical bots online (bot_quota 0)
2. Call "botmanager->CreateBot("crashbot");" to create a bot (where botmanager
is an instance of IBotManager)
3. Execute "mp_restartgame 1" -> Crash
The gameserver creates two dump files:
1. http://pfiles.saigns.de/dmps/crash_srcds.exe_20120811151403_1.dmp
2. http://pfiles.saigns.de/dmps/assert_srcds.exe_20120811151404_2.dmp
Additional notes:
- It doesn't matter if the bot executes "joingame; jointeam 3 1; joinclass" or
not. It crashes everytime.
- I don't call IBotController::RunPlayerMove(). It crashes before my engine is
able to run any command.
Is there any chance to get this fixed?
Callstack on my side:
> server.dll!5902297e()
[Frames below may be incorrect and/or missing, no symbols
loaded for server.dll]
server.dll!59022a45()
server.dll!5900a747()
engine.dll!5ab5e34e()
engine.dll!5ab5f363()
sourcemod.2.csgo.dll!__SourceHook_FHCls_IGameEventManager2FireEvent0::Func(IGameEvent
* p1, bool p2) Line 40 + 0xd0 bytes C++
server.dll!58fc374e()
server.dll!58fc4bac()
server.dll!58e81f28()
sourcemod.2.csgo.dll!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool
p1) Line 54 + 0xa8 bytes C++
engine.dll!5ab064d3()
engine.dll!5ab092eb()
engine.dll!5ab6c0b3()
engine.dll!5ab6d5a0()
engine.dll!5ab6df2e()
engine.dll!5ab7d09b()
engine.dll!5ab7d1ea()
engine.dll!5ab7d284()
engine.dll!5abd574b()
engine.dll!5abd3941()
dedicated.dll!6e47390b()
dedicated.dll!6e47350e()
engine.dll!5abd4467()
engine.dll!5abff4f0()
engine.dll!5abd51ab()
dedicated.dll!6e474331()
vstdlib.dll!73852165()
vgui2.dll!72a6e63f()
dedicated.dll!6e4a0310()
dedicated.dll!6e4a0310()
dedicated.dll!6e474606()
KERNELBASE.dll!76224ec3()
KERNELBASE.dll!762225bf()
KERNELBASE.dll!7622df0b()
KERNELBASE.dll!7622e005()
ntdll.dll!77867d93()
ntdll.dll!7786623f()
ntdll.dll!77878157()
ntdll.dll!7786623f()
ntdll.dll!77866244()
kernel32.dll!75d61680()
kernel32.dll!75d6702e()
gdi32.dll!74fb5d1a()
gdi32.dll!74fb5ca2()
user32.dll!75e7b9ba()
user32.dll!75e7b9d6()
srcds.exe!00277d73()
srcds.exe!00277dcf()
srcds.exe!0027602a()
srcds.exe!002724d0()
srcds.exe!002784e7()
srcds.exe!0027853a()
srcds.exe!0027109d()
srcds.exe!002718b9()
srcds.exe!00275235()
kernel32.dll!75d6339a()
ntdll.dll!77869ef2()
ntdll.dll!77869ec5()
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