Empty means "no humans"

From: [email protected] 
[mailto:[email protected]] On Behalf Of Absurd Minds
Sent: Tuesday, August 14, 2012 2:57 PM
To: [email protected]
Subject: Re: [Csgo_servers] Quickplay / Multiplay / Gamemodes.txt and Server.cfg

Does "empty" mean "no humans" or does it mean "no humans and no bots"?
On Tue, Aug 14, 2012 at 5:46 PM, Ido Magal 
<[email protected]<mailto:[email protected]>> wrote:
Every non-empty server is valid.

To opt-out, set sv_steamgroup_exclusive 1


We prioritized the feature based on previous threads. Please let us know how 
it's working for you.

Thanks.


-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Andreas Grimm
Sent: Tuesday, August 14, 2012 2:44 PM
To: 
[email protected]<mailto:[email protected]>
Subject: Re: [Csgo_servers] Quickplay / Multiplay / Gamemodes.txt and Server.cfg

Ido,

are there any special server settings needed to get a server into the
community quick-play? (like in TF2 with the server registration)
Or is every gameserver available for quickplay by default?

-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Ido Magal
Sent: Tuesday, August 14, 2012 11:39 PM
To: 
[email protected]<mailto:[email protected]>
Subject: Re: [Csgo_servers] Quickplay / Multiplay / Gamemodes.txt and
Server.cfg

This is incorrect.

Community Quick-Play will find any non-empty server. There are no convar or
settings restrictions.

The string that claims that "matchmaking is disabled" is incorrect. The
button does indeed match-make.




-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of ics
Sent: Tuesday, August 14, 2012 2:31 PM
To: 
[email protected]<mailto:[email protected]>
Subject: Re: [Csgo_servers] Quickplay / Multiplay / Gamemodes.txt and
Server.cfg

You are not alone. As soon as beta period ends, i think community
servers will be sitting most likely empty. Also customization is made
harder. There are some cvars that existed in previous games but no
longer. Atleast mp_timelimit and mp_freezetime seems to be back but no
friendlyfire option.

You are not supposed to set any cvars (well, you can set some but not
all will work from there) to server.cfg that are on gamemodes.txt. If
you want to change something, changes should be made to
gamemodes_server.txt. There's an example file under csgo folder called
gamemodes_server.txt.example.

-ics

15.8.2012 0:21, Todd Pettit kirjoitti:
> Can I please get a response from Valve on this:
>
> How exactly are community servers going to fit into CSGO?
>
> Matchmaking and ranking is entirely disabled for community servers
according to the in-game notification when you click on "Community
Quickplay".
> Is this set it stone and if so and if so how is quickplay supposed to
work?
>
> Can community servers run competitive mode since the ranking is the main
point of competitive mode?
>
> When does gamemodes.txt execute is it before or after the server.cfg? If
it is before server.cfg can we still use server.cfg to modify settings like
mp_friendlyfire?
>
>
>
> I basically want to set up 25 game servers on 1 box and have half be ff
and half without and maximize the servers availability to players.
>
> Am I alone on this? Has anyone got this all sorted out?
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]<mailto:[email protected]>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


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