>From Ido Magal of Valve earlier today: " To de-list your server from
matchmaking set sv_steamgroup_exclusive 1 " (I hope this is what you're
looking for; if not, sorry, I don't know).
Not sure about the ports either, but I think you could be stuck with at
least some of them.

On 15 August 2012 14:26, Andrew Caron <[email protected]> wrote:

> Ah, thank you. I guess it is with matchmaking even though it says steam
> client.
> The only cvar that I know of is  sv_allow_lobby_connect_only to control
> matchmaking, That doesnt work anymore in csgo though. So are all servers in
> the matchmaking pool? Is there a way to control matchmaking? Is there a way
> to control the port matchmaking binds to?
>
>
> On Wed, Aug 15, 2012 at 12:15 AM, Tom Schumann <[email protected]>wrote:
>
>> These I think:
>> https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711
>>
>> On 15 August 2012 14:09, Andrew Caron <[email protected]> wrote:
>>
>>> Hello,
>>> Does anyone know all the ports csgo uses?
>>>
>>> Got the hostport, but I cannot seem to find any information about other
>>> ports.
>>>
>>> My csgo servers are using 2 ports, the hostport and a random port that
>>> is chosen by hostport+1 and then increments by 1 until there is an open
>>> port to listen on. What other ports are required by csgo and is there a way
>>> to control them instead of letting it do hostport+1?
>>>
>>> "hostport" = "27019" ( def. "27015" )
>>>          - Host game server port
>>>
>>> netstat -lnp | grep 1.2.3.4:27019
>>> udp        0      0  1.2.3.4:27019    0.0.0.0:*
>>>   21430/srcds_linux
>>>
>>> netstat -lnp | grep 1.2.3.4:27021
>>>  udp    77248      0  1.2.3.4:27021    0.0.0.0:*
>>>     21430/srcds_linux
>>>
>>> Start line: ./srcds_linux -game csgo +ip 1.2.3.4 +port 27019  +game_type
>>> 0 +game_mode 1 +mapgroup mg_bomb +map de_inferno -maxplayers 12
>>>
>>> There is another server using 27020, and no it is not sourceTV.
>>>
>>> This is causing problems for me.
>>> Thank you
>>>
>>
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