de_nuke_ve is the only map I wanted to test and which didn´t work... do
I still need the kv-file? how should it look, because maxplayers
shouldn´t be defined in map but in gamemodes(_server).txt? When I load
de_nuke_ve there will be enourmous text in client console but it won´t
be downloaded from fastdl. Fastdl works on other maps without kv-file
and with simply adding it to a mapgroup. I really want to put this map
on my server, I´m frustrated ;)
coult anyone mail me the working kv-file?
thanks
haeufi
Am 16.08.2012 19:19, schrieb Jonas Andersson:
de_nuke_ve has 30 spawn points if you edit its .kv file
Just FYI. Very suitable replacement.
On Thu, Aug 16, 2012 at 12:09 PM, Ejziponken - <[email protected]
<mailto:[email protected]>> wrote:
yeah, inferno, d2, train works. Only nuke that has 10.
------------------------------------------------------------------------
Date: Thu, 16 Aug 2012 13:06:40 -0400
From: [email protected] <mailto:[email protected]>
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Csgo_servers] de_nuke_se spawns
Nuke is the only one with only ten spawn points as far as I'm aware
On Aug 16, 2012 1:02 PM, "Ejziponken -" <[email protected]
<mailto:[email protected]>> wrote:
Seems like de_nuke_se dont have enough spawnpoints for 24
players?
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