de_nuke_ve is the only map I wanted to test and which didn´t work... do I still need the kv-file? how should it look, because maxplayers shouldn´t be defined in map but in gamemodes(_server).txt? When I load de_nuke_ve there will be enourmous text in client console but it won´t be downloaded from fastdl. Fastdl works on other maps without kv-file and with simply adding it to a mapgroup. I really want to put this map on my server, I´m frustrated ;)

coult anyone mail me the working kv-file?
thanks

haeufi

Am 16.08.2012 19:19, schrieb Jonas Andersson:
de_nuke_ve has 30 spawn points if you edit its .kv file

Just FYI. Very suitable replacement.

On Thu, Aug 16, 2012 at 12:09 PM, Ejziponken - <[email protected] <mailto:[email protected]>> wrote:

    yeah, inferno, d2, train works. Only nuke that has 10.

    ------------------------------------------------------------------------
    Date: Thu, 16 Aug 2012 13:06:40 -0400
    From: [email protected] <mailto:[email protected]>
    To: [email protected]
    <mailto:[email protected]>
    Subject: Re: [Csgo_servers] de_nuke_se spawns


    Nuke is the only one with only ten spawn points as far as I'm aware
    On Aug 16, 2012 1:02 PM, "Ejziponken -" <[email protected]
    <mailto:[email protected]>> wrote:

        Seems like de_nuke_se dont have enough spawnpoints for 24
        players?

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