I have this problem too, I tried to make an SE map rotation excluding
nuke_se. I believe it might have been due to sourcemod still using
mapcycle.txt to determine map rotations.

Change the maps in mapcycle.txt to match your mapgroup and see what happens.

On Thu, Aug 16, 2012 at 5:37 PM, Absurd Minds <[email protected]>wrote:

> I don't have a mapcycle.txt and it seems to work fine for me
> On Aug 16, 2012 6:36 PM, "Valentin G." <[email protected]> wrote:
>
>> You still need a mapcycle.txt
>>
>> On Fri, Aug 17, 2012 at 12:23 AM, Nevermore Imperium
>> <[email protected]> wrote:
>> > i am starting my server SE server with +mapgroup mg_allclassic_se
>> > I have configured this mapgroup with all SE maps.
>> >
>> > But when the game ends, next map is a normal map.
>> > Also i have casual servers with mg_allclassic, but server is working
>> > only with de_ maps when mapgroup has cs_ maps too.
>> >
>> > My cmdline is: ./srcds_run -console -usercon +map de_dust2_se -ip
>> > xxxxxx +mapgroup mg_allclassic_se +game_type 0 +game_mode 1 -port xxxx
>> > -game csgo
>> >
>> > Am i doing something wrong?
>> >
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>>
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>
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-- 
*Jonas*

http://about.me/jonasandersson
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