This seems to be a common issue, I'd also like to know if anyone has
successfully defined their own mapgroups.

On Thu, Aug 16, 2012 at 3:50 PM, Flickshot Tech <[email protected]>wrote:

> Hey Guys,
>
> Thanks for all the help so far!
>
> Trying to get a server to run specific maps. In this case, just Office.
> But would love to do a Dust2, Office rotation.
> Though i cant seem to make a custom mapgroupMP?
>
> Has anyone done this. I defined it all in the GameModes_Server.txt and in
> the command line for the startup.
>
> Thanks in advance!
>
> Heres a copy:
>
> // To use this file, rename it to GameModes_Server.txt
> //
> // Values here override the default gamemodes.txt
>
> "GameModes_Server.txt"
> {
>         "gameTypes"
>         {
>                 "classic"
>                 {
>                         "gameModes"
>                         {
>                                 "competitive"
>                                 {
>                                         "convars"
>                                         {
>                                                 "hostname"
>      "Flickshot CS:GO #1 Casual Office!!"
>                                                 "mp_startmoney"
>       "888"
>                                                 "mp_maxmoney"
>       "9999"
>
>                                         }
>
>                                         "mapgroupsMP"
>                       // List of mapgroups valid for this game mode
>                                         {
>                                                 "office"                ""
>                                         }
>                                 }
>                         }
>                 }
>         }
>
>
>         "mapgroups"
>         {
>                 "office"
>                 {
>                         "name"                  "office"
>                         "maps"
>                         {
>                                 "cs_office"             ""
>                         }
>                 }
>         }
> }
>
>
>
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