I have installed a custom map in my server
If i install it mannualy in the clients it works flawlessly.
But if the client doesn't have the map, download doesn't work, and the
client sees a blank briefing screen and when they hit the continue
button, game returns to homescreen.

This is console output when i try to connect without having the map:

] connect 190.111.244.30:27037
Warning: Self recursive import detected in 'sharedlib.swf'
Import error: GFxResource 'btn-arrow-insert' is not exported from
movie 'sharedlib.swf'
Connecting to public(190.111.244.30:27037) ...
65.702:  Sending UDP connect to public IP 190.111.244.30:27037
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 190.111.244.30:27037
Server approved grace request...
Retrying connection to 190.111.244.30:27037, server requires lobby
reservation but is unreserved.
Received game details information from 190.111.244.30:27037...
GameTypes: could not find matching map "de_nuke_ve".
[MM] Sending reservation request to 190.111.244.30:27037
Connecting to public(190.111.244.30:27037) ...
67.950:  Sending UDP connect to public IP 190.111.244.30:27037
Server using 'public' lobbies, requiring pw no, lobby id 1860000539c02fb
RememberIPAddressForLobby: lobby 1860000539c02fb from address
190.111.244.30:27037
Connected to 190.111.244.30:27037

Counter-Strike: Global Offensive
Map: de_nuke_ve
Players: 1 (0 bots) / 10 humans
Build: 5030
Server Number: 5

SignalXWriteOpportunity(3)
Error: GFxLoader failed to open 'resource/flash/Loading-de_nuke_ve.gfx'
GFxLoader failed to open "resource/flash/Loading-de_nuke_ve.swf"
Error loading URL "Loading-de_nuke_ve.swf"

Host_Error: Server sent bogus string index 1024 for table modelprecache


Unknown command "joingame"


Thanks
Germán

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