I'm not really sure how to use it for per-map configuration. The example I
have is de_dust2_se.kv:

"de_dust2_se"
{
    "name"              "de_dust2_se"
    "imagename"         "map-dust2-overall"
    "t_arms"            "models/weapons/t_arms.mdl"
    "ct_arms"           "models/weapons/ct_arms_st6.mdl"
    "t_models"
    {
        "tm_leet_variantA"      ""
        "tm_leet_variantB"      ""
        "tm_leet_variantC"      ""
        "tm_leet_variantD"      ""
        "tm_leet_variantE"      ""
    }
    "ct_models"
    {
        "ctm_st6"       ""
        "ctm_st6_variantA"  ""
        "ctm_st6_variantB"  ""
        "ctm_st6_variantC"  ""
        "ctm_st6_variantD"  ""
    }
}

Based on that, I made a cs_italy_se.kv, only specifying what I wanted to
change:

"cs_italy_se"
{
"name" "cs_italy_se"
"mp_roundtime" "2.25"
}

This still has a round time of 2, though.

On Sat, Aug 18, 2012 at 11:05 AM, Stephen Bevan <[email protected]> wrote:

> Yes... here's a snippit from beta 16's release notes:
>
> *Dedicated Servers:
> . Added support for map sidecar files, which allow mappers to distribute
> map-specific gamemodes.txt variables in a separate file.
>     - See csgo/maps/de_dust_se.kv as an example.  *
> *
> *
> I haven't personally tried it yet, and I'm hoping the order of execution
> is gamemodes.txt -> gamemodes_server.txt -> map.kv
>
> _______________________________________________
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> [email protected]
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>
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