I'm not really sure how to use it for per-map configuration. The example I
have is de_dust2_se.kv:
"de_dust2_se"
{
"name" "de_dust2_se"
"imagename" "map-dust2-overall"
"t_arms" "models/weapons/t_arms.mdl"
"ct_arms" "models/weapons/ct_arms_st6.mdl"
"t_models"
{
"tm_leet_variantA" ""
"tm_leet_variantB" ""
"tm_leet_variantC" ""
"tm_leet_variantD" ""
"tm_leet_variantE" ""
}
"ct_models"
{
"ctm_st6" ""
"ctm_st6_variantA" ""
"ctm_st6_variantB" ""
"ctm_st6_variantC" ""
"ctm_st6_variantD" ""
}
}
Based on that, I made a cs_italy_se.kv, only specifying what I wanted to
change:
"cs_italy_se"
{
"name" "cs_italy_se"
"mp_roundtime" "2.25"
}
This still has a round time of 2, though.
On Sat, Aug 18, 2012 at 11:05 AM, Stephen Bevan <[email protected]> wrote:
> Yes... here's a snippit from beta 16's release notes:
>
> *Dedicated Servers:
> . Added support for map sidecar files, which allow mappers to distribute
> map-specific gamemodes.txt variables in a separate file.
> - See csgo/maps/de_dust_se.kv as an example. *
> *
> *
> I haven't personally tried it yet, and I'm hoping the order of execution
> is gamemodes.txt -> gamemodes_server.txt -> map.kv
>
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>
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