Confirmed (I already reported this on the list last Saturday – see: “Re: 
[Csgo_servers] Collision / Half-time”). Seems well and truly bugged, like so 
many of the newly added commands (zeus, collision, halftime).

-          Nick

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of JKavšek
Sent: 20 August 2012 17:01
To: [email protected]
Subject: Re: [Csgo_servers] mp_halftime

 

Same here. What's the problem? With mp_halftime 1 the server goes crazy 
switching maps almost immediately as I connect. The second problem is if I set 
mp_maxrounds 16 it doesnt work. It's still on 10, even if I set it in 
gamemodes.txt and its not in _server. If I have mp_timelimit on lets say 20 and 
halftime on 1 the server also switches as I connect and then finishes match 
right after switch and changes map.

2012/8/20 Левинчук Федор <[email protected]>

Hi

 

in compatitive it work fine

in casual it switch maps in loop after 15sec, there to dig?

 

in gamemode for casual

mp_maxrounds 20

mp_timelimit 0

mp_halftime 1


_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

 

_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to