Copy/paste:

Release notes for 8/20 Update

Gameplay:
• Added the Weapons Course to the game.

UI:
• Voice notification can now show more players talking.
• Updated the freeze panel to no longer show the heath for your killer in
competitive mode.
• Added an option in the menu to disable the game instructor messages.
• Update to the player info panel to no longer show achievement alerts.
• Update to the leaderboard screen to default to “Friends” filter.
• Added the “Total Games Played” leaderboard category.
• Updated the Play With Friends screen:
-- Made the chat window bigger so text is no longer cut off.
-- Adjusted the size of dimming when the focus changes between friends list
and lobby list. It used to obscure the friends list and a little of the
chat. Now it only obscures the friends list.

Bug Fixes:
• Updated the radio command panel so that the radio panel doesn't end up at
the top of the screen during a mode that doesn't have a money panel.
• Set Classic Casual deadtalk to 0 to encourage fair play.
• Fixed the freeze panel dynamic positioning that would allow it to go too
high.
• Fixed a missing text string displayed when player is not connected to
Steam in leaderboards.
• Fixed a bug where the Mag7 could be bought by Ts via console commands.
• Fixed a bug where adding favorite server was not functional in the
Community Server UI.
• Fixed a bug in the Play With Friends lobby where using left and right on
keyboard or gamepad made the screen unresponsive.
• Fixed a bug in the Play With Friends lobby where typing in the Chat
window would cause player names to flicker in the friends list.
• Fix for voice/chat/radio messages. Better unified the handling of voice
and chat messages.
-- Chat messages now correctly use sv_allchat (instead of sv_alltalk),
which should be more consistent with other source games.
-- Team-only communications now are not affected by sv_allchat/sv_alltalk,
which means that private communications to one's team stay private,
regardless of game mode.
-- Team-only communication is also not overridden by sv_full_alltalk, which
allows teams to privately communicate strategy during warmup time and
intermission.
-- Radio commands are considered team-only, so these should still be usable
for tactics during games with sv_alltalk enabled (e.g. casual).
-- Spectators no longer hear team-only communications, except when
sv_spec_hear is mode 2 (hear/see comms of the spectated teams).

Audio:
• Increased the audible range of the c4 plant and disarm sounds.
• Fixed audio randomly chirping/screeching on certain levels.

Matchmaking:
• Tuned lobby distance computations when performing matchmaking.
• Exposed a convar ("mm_csgo_community_search_players_min") for community
quick match to look for community servers having at least specified number
of human players already playing.

Community:
• Shipped zombie model to support the Zombie Mod

-- 
Bryan


On Mon, Aug 20, 2012 at 5:07 PM, Russell Smith <ve...@tinylittlerobots.us>wrote:

> Can't access that at work :(
>
>
> On 20.08.2012 15:01, ics wrote:
>
>> They are always posted on Steam News, now under store link if you are
>> having the new community beta.
>> http://store.steampowered.com/**news/8677/<http://store.steampowered.com/news/8677/>
>>
>> -ics
>>
>> 21.8.2012 0:47, Russell Smith kirjoitti:
>>
>>> Thanks for the notice.  Are there patch notes anywhere?
>>>
>>> On 20.08.2012 14:16, ics wrote:
>>>
>>>> Since no one posted about it, there was an update just now. Update
>>>> your servers (if you can).
>>>>
>>>> app_update 740 validate
>>>> ERROR! Timed out waiting for AppInfo update.
>>>>
>>>> -ics
>>>>
>>>> ______________________________**_________________
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>>>>
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>>>> csgo_servers<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers>
>>>>
>>>
>>>
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>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servers<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers>
>>>
>>
>>
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>>
>
>
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>



-- 
Bryan Bilocura,
bbiloc...@gmail.com
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