I have noted here when a player or bot uses the new M4A4 and kills their enemy. 
The console logs as an "M4A1" kill like it does in HL2/Source and HL1 Engines.

I am not looking for a fix as this has to be done during the compiling stages 
for a future release. Just thought I would mention it and someone could pass 
this along to the development team.

Best Regards,
Krillin
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