Still no ghost steps fix and no fix for the bot_quota/maxplayers glitch where servers appear full... Are these being worked on? I don't really see anything about it in the steam forums, either.
On Thu, Aug 23, 2012 at 6:26 PM, Ido Magal <i...@valvesoftware.com> wrote: > This update is now live. > > > > Release notes for 8/23 Update > > [ Gameplay ] > - Exposed a classic dynamic crosshair style in the options that represents > the weapons spread accurately. > - Implemented first person client flinching. Now a player gets aim punched a > bit when shot. The amount is based on the damage. > - Increased amount of tagging that results from hits. > > [ Bugs ] > - Fixed the scoreboard turning toggleable in the end match state. > - fixed not being able to bring up the pause menu without dismissing the > scoreboard in the end match state. > - Parallelized matchmaking results analysis process and reduced time game > takes to perform matchmaking. > - Improved matchmaking algorithm giving more weight to dedicated servers ping > during matchmaking results analysis. > > [ Community ] > - Removed the implicit dependency on round-limited matches so servers that > want to use mp_timelimit instead can. Mp_timelimit is used only if > mp_maxrounds is set to 0. > - Exposed mp_forcecamera convar. > - Exposed set of server hibernate convars. > - Fixed code that was preventing mapper-placed weapons. > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers