Last night I tried connecting to our Classic Competitive mode server last night
and the client would just hang at the connection screen. The "Joining Lobby'
did not even show up before sending me to the connection screen. I could not
put my finger on as to why. So I opened up the server launch script. I removed
the +net_public_add 99.37.0.53 saved it, relaunched the server. Went over to my
client and joined. Finally data showed up rather then seeing the yellow /
orange background where the map name and map overview show up.
Hope this helps anyone else out there having hanging connection issues from
last nights update.
Best Regards,
Krillin
________________________________
2012/8/22 Ido Magal <[email protected]>
1.17.4.0 is now live. Thanks.
>
>http://store.steampowered.com/news/8702/
>
>Release notes for 8/22 Update
>
>- Addressed some stability issues.
>- Fixed perf issues when logging is enabled.
>
>- Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.
>- The smoke grenade smoke is now taller so it's now more useful to use it to
>block places like double-doors in dust2.
>- Players can no longer interrupt another player defusing the bomb by standing
>in between them and the bomb.
>- Disabled sv_pure on listen servers.
>- Fixed an sv_pure bug that resulted in false inconsistent MD5s
>- Increased search iterations and time delay for keeping sessions in the
>ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.
>- Fixed a case where MOTD prevents input to the team select screen.
>- Fixed occasional "server is full" error when matchmaking into classic casual
>games.
>- Fixed an exploit where a vote could be called for an invalid map.
>
>- added some sound mix settings suggested by pros
>- increased the volume of bullet impacts and ricochets
>- increased the volume of 3rd person footsteps
>- increased the volume of weapon foley sounds (reloads, etc.)
>-decreased the volume of ambient sounds
>
>
>linux
>- Added steamcmd support to srcds_run. In order to have srcds_run auto-update
>when the CS:GO dedicated servers get patched, the srcds_run script must be run
>with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script
>STEAMSCRIPT
>
>where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )
>where STEAMSCRIPT is the name of the script that steamcmd should execute (
>example: ~/Steam/csgo.txt )
>
>For information on how to create a script for steamcmd, see
>https://developer.valvesoftware.com/wiki/Counter-
>Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd
>
>_______________________________________________
>
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