Yes, that part is easy. But what else is possible with it? Can you do map-specific convars? What about all the values defined in the map sections? What are the different values available for the UI/scoreboard? I'm assuming, but don't know for sure, that anything with a hash (#) in front of it is a localization or replacement string? How do map-specific minplayers and maxplayers interact with maxplayers defined at the gamemode level? NameID? What the hell is that?
-- Bryan -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Rajan Patel Sent: Friday, August 24, 2012 1:13 PM To: [email protected] Subject: Re: [Csgo_servers] Code editors for gamemodes_server.txt? what did you need in terms of documentation? model after the gameservers.txt file, any cvars not in the gameservers.txt file that need to be set, go into your servers.cfg file. if you're doing something truly exotic and you lose changes on map changes cfg/sourcemod/sourcemod.cfg sm_cvar sv_funkyconvar value bingo bango done? On Fri, Aug 24, 2012 at 1:53 PM, <[email protected]> wrote: Nowhere did I say that Notepad++ was too difficult to edit with. It's just that there may be a better tool for the job, especially since it fails to fold/unfold levels. I feel like I'm hammering nails with a baking sheet. Of course, this could all have been made easier IF WE HAD PROPER DOCUMENTATION ON THE FILE TO BEGIN WITH. -- Bryan -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Gordon Sent: Friday, August 24, 2012 12:40 PM To: [email protected] Subject: Re: [Csgo_servers] Code editors for gamemodes_server.txt? The guy comes saying Notepad++ is too difficult to edit text with and you recommend vim, that's pretty terrible of you, haha. Also COMPLETELY BADASS YEAH. To answer the question: I don't think this file needs whitespace really so as long as you have the right curly braces in the right spot you're good, don't need a specialized tool for editing text. On Fri, Aug 24, 2012 at 7:36 AM, Tackdriver <[email protected]> wrote: > What are you all using to edit your gamemodes_server.txt files? Currently > I'm trying to add some custom maps but keeping the different levels > organized is getting infuriating. Right now I'm using Notepad++ on > Windows, > which at least gives me a red vertical line to follow when I click on a > specific curly brace, but I want to be able to navigate between levels > with > the keyboard. What tools are you all using to keep your sanity (regardless > of platform)? I use vi ;) Or more correctly, vim (enhanced vi). (Linux thing) If I'm not mistaken, in vim, if you are in a file that it understand the syntax of, when your cursor is on a curly brace, you can type the % key and it will take you to what it thinks is the matching close/open. I wouldn't be surprised if your editor has something similar especially since it can highlight it for you. > > > > -- > > Bryan > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
