Yes, that part is easy. But what else is possible with it? Can you do
map-specific convars? What about all the values defined in the map sections?
What are the different values available for the UI/scoreboard? I'm assuming,
but don't know for sure, that anything with a hash (#) in front of it is a
localization or replacement string? How do map-specific minplayers and
maxplayers interact with maxplayers defined at the gamemode level? NameID?
What the hell is that?

-- 
Bryan

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Rajan
Patel
Sent: Friday, August 24, 2012 1:13 PM
To: [email protected]
Subject: Re: [Csgo_servers] Code editors for gamemodes_server.txt?

what did you need in terms of documentation? model after the gameservers.txt
file, any cvars not in the gameservers.txt file that need to be set, go into
your servers.cfg file.

if you're doing something truly exotic and you lose changes on map changes
cfg/sourcemod/sourcemod.cfg sm_cvar sv_funkyconvar value

bingo bango done?



On Fri, Aug 24, 2012 at 1:53 PM, <[email protected]> wrote:


        Nowhere did I say that Notepad++ was too difficult to edit with.
It's just
        that there may be a better tool for the job, especially since it
fails to
        fold/unfold levels. I feel like I'm hammering nails with a baking
sheet.
        
        Of course, this could all have been made easier IF WE HAD PROPER
        DOCUMENTATION ON THE FILE TO BEGIN WITH.
        
        --
        Bryan
        


        -----Original Message-----
        From: [email protected]
        [mailto:[email protected]] On Behalf Of
Gordon
        Sent: Friday, August 24, 2012 12:40 PM
        To: [email protected]
        Subject: Re: [Csgo_servers] Code editors for gamemodes_server.txt?
        
        The guy comes saying Notepad++ is too difficult to edit text with
and you
        recommend vim, that's pretty terrible of you, haha.
        
        Also COMPLETELY BADASS YEAH.
        
        To answer the question: I don't think this file needs whitespace
really so
        as long as you have the right curly braces in the right spot you're
good,
        don't need a specialized tool for editing text.
        
        
        On Fri, Aug 24, 2012 at 7:36 AM, Tackdriver <[email protected]>
wrote:
        
        
                > What are you all using to edit your gamemodes_server.txt
files?
        Currently
                > I'm trying to add some custom maps but keeping the
different
        levels
                > organized is getting infuriating. Right now I'm using
Notepad++ on
                > Windows,
                > which at least gives me a red vertical line to follow when
I click
        on a
                > specific curly brace, but I want to be able to navigate
between
        levels
                > with
                > the keyboard. What tools are you all using to keep your
sanity
        (regardless
                > of platform)?
        
        
                I use vi ;)  Or more correctly, vim (enhanced vi).  (Linux
thing)
        
                If I'm not mistaken, in vim, if you are in a file that it
understand
        the
                syntax of, when your cursor is on a curly brace, you can
type the %
        key
                and it will take you to what it thinks is the matching
close/open.
        
                I wouldn't be surprised if your editor has something similar
        especially
                since it can highlight it for you.
        
                >
                >
                >
                > --
                >
                > Bryan
                >
                > _______________________________________________
                > Csgo_servers mailing list
                > [email protected]
                >
        https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
        
        
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