Since those two game modes are using the same maps, they could share a maps folder. Even like that, it would be more simple then the current system.
//Scotty.G ---------- Forwarded message ---------- From: Gordon <[email protected]> To: [email protected] Cc: Date: Mon, 27 Aug 2012 11:00:32 -0700 Subject: Re: [Csgo_servers] gamemodes.txt If you split the maps up in different folders does that mean I need to have a copy of de_dust in both competitive and casual? On Sat, Aug 25, 2012 at 10:06 AM, S.Lund <[email protected]> wrote: > It's great that this is being looked into so we can get a more simple > system. > > I'm wondering why you aren't making it even more simple and use server.cfg > for the execution of the game mode config and create another system for map > cycle. > This way, the usage of GameModes_Server.txt could be avoided completely. > > Map cycle could be changed to game mode specific maps folders where the > cycle is created based on the maps existing in these folders. > This way server admins can simply upload a map to the correct maps folder > and when the next map is loaded, the newly uploaded map is added to the > cycle, without having to edit any files. > Example: > Maps located in "maps/competitive/" would create the standard map cycle > for competitive. > > //Scotty.G >
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