Since those two game modes are using the same maps, they could share a maps
folder.
Even like that, it would be more simple then the current system.

//Scotty.G

---------- Forwarded message ----------
From: Gordon <[email protected]>
To: [email protected]
Cc:
Date: Mon, 27 Aug 2012 11:00:32 -0700
Subject: Re: [Csgo_servers] gamemodes.txt
If you split the maps up in different folders does that mean I need to have
a copy of de_dust in both competitive and casual?

On Sat, Aug 25, 2012 at 10:06 AM, S.Lund <[email protected]> wrote:

> It's great that this is being looked into so we can get a more simple
> system.
>
> I'm wondering why you aren't making it even more simple and use server.cfg
> for the execution of the game mode config and create another system for map
> cycle.
> This way, the usage of GameModes_Server.txt could be avoided completely.
>
> Map cycle could be changed to game mode specific maps folders where the
> cycle is created based on the maps existing in these folders.
> This way server admins can simply upload a map to the correct maps folder
> and when the next map is loaded, the newly uploaded map is added to the
> cycle, without having to edit any files.
> Example:
> Maps located in "maps/competitive/" would create the standard map cycle
> for competitive.
>
> //Scotty.G
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to