My gamemodes file has the following settings for bot_quota:
"GameModes.txt"
{
"gameTypes"
{
"classic"
{
"value" "0"
"gameModes"
{
"casual"
{
"value" "0"
"convars"
{
"bot_quota" "10"
}
}
"competitive"
{
"value" "1"
"convars"
{
"bot_quota" "12"
}
}
}
}
}
}
10 bots for classic casual and 12 bots for classic competitive.
I start the gameserver as classic competitive.
Proof:
"game_mode" = "1" ( def. "0" ) game client replicated - The current game mode
(based on game type). See GameModes.txt.
"game_type" = "0" game client replicated - The current game type. See
GameModes.txt.
But my bot_quota is wrong:
"bot_quota" = "10" game replicated - Determines the total number of bots in the
game.
It seems, that my gameservers uses the bot_quota value from classic casual,
which would be wrong.
This problem exists since the last update.
- Andreas
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