My gamemodes file has the following settings for bot_quota:

 

"GameModes.txt"

{

      "gameTypes"

      {

            "classic"

            {

                  "value"                      "0"

                  "gameModes"

                  {

                        "casual"

                        {

                             "value"                      "0"         

                             "convars"

                             {

                                   "bot_quota"             "10"

                             }

                        }

                        "competitive"

                        {

                             "value"                       "1"         

                             "convars"

                             {

                                   "bot_quota"             "12"

                             }

                        }

                  }     

            }

      }

}

 

10 bots for classic casual and 12 bots for classic competitive.

I start the gameserver as classic competitive.

 

Proof:

"game_mode" = "1" ( def. "0" ) game client replicated - The current game mode 
(based on game type). See GameModes.txt.

"game_type" = "0" game client replicated - The current game type. See 
GameModes.txt.

 

But my bot_quota is wrong:

"bot_quota" = "10" game replicated - Determines the total number of bots in the 
game.

 

It seems, that my gameservers uses the bot_quota value from classic casual, 
which would be wrong.

This problem exists since the last update.

 

- Andreas

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