> This is a bit long-winded, but the quick summary is:  this is a request
> for Valve to make display of the "Next Map: <blah>" chat message at map
> end *OPTIONAL* via CVAR.
>

For anybody else who is having this problem, there's a small plugin I
wrote to fix this.

Rather than spam the list with a re-post of the same info I just replied
to an older thread about map cycle and next map display issues, here's a
link to that post:

http://www.mail-archive.com/[email protected]/msg03154.html


And here is the link to my plugin post on the AlliedMods forums:

https://forums.alliedmods.net/showthread.php?p=1793152


I'm sure the critics and peanut gallery will come out of the woodwork
(they always do on these lists), but until SM can change the CS:GO server
engine's opinion of what the next map is going to be, you'll need this if
you ever use an SM facility (like a map vote or the sm_nextmap command) to
set the next map and don't want to see the wrong map shown in an
end-of-map chat message.

Use it, or don't.  It works for me.
















>
> The longer-winded version:
>
> So, now that I have had some time to experiment with Sourcemod-based map
> voting on the different game modes, I've enabled it on a few of the
> servers.  Sourcemod has much better configurability of map voting, either
> with one of various plugins already available out there or even writing
> your own if you like.
>
> There is one problem, however.  CS:GO does not seem to have the equivalent
> of a "nextmap" command, at least, this seems to be what people who do
> Sourcemod development are saying.  ie, a command that lets you tell the
> dedicated server "change what you think the next map is supposed to be to
> THIS MAP".
>
> At the end of a map, however its end conditions occur, CS:GO displays
> "Next Map:  <blah>" in the chat area.  I have already tested and noted
> here in a previous post that whatever is listed after the current map in
> the server's configured +mapcyclefile is what the server will print as the
> next map - whether it actually GOES to that map next or not.
>
> The map it will actually go to next, with Sourcemod completely out of the
> picture (not even loaded) is what is listed next the configured map group.
>  So if your mapcycle file and the current mapgroup aren't in sync, that
> Next Map: <blah> chat message is going to "lie" to you.
>
> So in other words, this is already questionable or possibly even broken --
> or at minimum something that server operators need to be fully aware of
> and understand  -- without bringing MM:S/SM into the equation.
>
> Now when you add sourcemod map voting into the picture, you see the
> problem described above manifest in a slightly different variation.  But
> it's for the same root  cause, as far as I can tell so far:
>
> CS:GO *always* prints its "Next Map: <blah>" message based on the contents
> of the defined mapcyclefile.  Even if the map listed next in the mapgroup
> definition is a different map.
>
> This is actually a good thing, inasmuch as you at least have something
> (that mapcyclefile) to point Sourcemod at so it can be on the same page.
> You just have to make sure you keep your mapcyclefile and mapgroup
> definition in agreement.
>
> But when players vote a map in via Sourcemod -- the server STILL prints
> what it thinks the next map will be based on the mapcyclefile.  ie, the
> wrong map.  Thanks to Sourcemod, the server actually DOES go to the map
> that got voted in, but not until after it has printed a chat message
> suggesting it is going to load the wrong map next.  Let's face it, that is
> enough for some of our 'clientelle' to complain or just disconnect before
> they even see the map they voted in actually DOES get loaded next.
>
> So while I can imagine getting to the bottom of all this and fixing it
> could take some time, testing, and so forth, there is a simple bandaid
> measure Valve could implement in the meantime:
>
> MAKE THAT "Next Map: <blah>" MESSAGE THE SERVER ALWAYS PRINTS AT MAP END
> *OPTIONAL* VIA A CVAR.
>
> Something like sv_mapend_shownextmapmsg.
>
> That way, if we don't like what it says (because it's wrong), we can just
> turn it off.
>
> Thanks in advance for any consideration.
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>


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