Hm, you let join all players and after all players are on the server a
script can get
via rcon the output from the status command and parse the ips and add
them to a whitelist and run iptables.

It's not so complex to work with srcds.py and create a regex for the
ip adresses.
But we sill needs a normal bugfix from valve and not a workaround :-(

2012/9/8 The H4x0r <[email protected]>:
> If you have root access/are hosting the server yourself you could use IP
> whitelisting.
>
>> Date: Fri, 7 Sep 2012 21:20:14 -0400
>> From: [email protected]
>> To: [email protected]
>
>> Subject: Re: [Csgo_servers] sv_password workaround
>>
>> Has anybody found a workaround? I can't get sv_steamgroup_exclusive to
>> work, either.
>>
>> On Sun, Aug 26, 2012 at 1:53 PM, Matteo Hausner
>> <[email protected]> wrote:
>> > Since sv_password is not working and the proposed workaround of
>> > setting sv_steamgroup_exclusive to 1, also does not protected my
>> > server from random people joining during private matches, I'm looking
>> > for another temporary workaround for this issue.
>> >
>> > On the steam forums someone proposed to use sourcemod, however I'm not
>> > really sure how sourcemod could us of any use here...
>> >
>> > Anyways if somebody has to offer a workaround concerning this bug
>> > please let me know!
>> >
>> >
>> > Regards,
>> > Matteo
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> _______________________________________________
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