When will be next update? Anyone knows? ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ From: [email protected] To: [email protected] Date: 14:33:39, 09.10.2012 Subject: Csgo_servers Digest, Vol 6, Issue 71 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
>>Send Csgo_servers mailing list submissions to >> [email protected] >> >> To subscribe or unsubscribe via the World Wide Web, visit >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> or, via email, send a message with subject or body 'help' to >> [email protected] >> >> You can reach the person managing the list at >> [email protected] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of Csgo_servers digest..." >> >> >> Today's Topics: >> >> 1. Re: Specify a gamemode settings on launch (S.Lund) >> 2. Re: Server Memory Leak? (Absurd Minds) >> 3. Re: Server Memory Leak? (Russell Smith) >> 4. [CS:GO] Throwing Knives plugin (TJ Pniewski) >> 5. Re: CSGO Data from .dem? (Birkir Baldvinsson) >> 6. Re: CSGO Data from .dem? (Asher Baker) >> 7. Re: CSGO Data from .dem? (Saul Rennison) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Sun, 9 Sep 2012 21:49:57 +0200 >> From: "S.Lund" <[email protected]> >> To: [email protected] >> Subject: Re: [Csgo_servers] Specify a gamemode settings on launch >> Message-ID: >> <cag5od+vmm2ejjgyotj_dw6ayms0s8txg9+gpj-r1n8cimbw...@mail.gmail.com> >> Content-Type: text/plain; charset="utf-8" >> >> Here is a link that documents the startup command and game modes: >> https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Starting_the_Server >> Use the file "gamemodes_server.txt" to exec the correct game mode config >> file and make sure to rename it to "GameModes_Server.txt" (notice the >> capital letters). >> >> //Scotty.G >> >> ---------- Forwarded message ---------- >> From: Rowien Bolkensteyn <[email protected]> >> To: [email protected] >> Cc: >> Date: Sun, 9 Sep 2012 21:44:44 +0200 >> Subject: [Csgo_servers] Specify a gamemode settings on launch >> Hi, >> >> Is it possible to specify the gamemode settings on launch? I saw something >> but csgo server seems to be still quite undocumented. >> >> >> Many thanks >> >> r0w >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120909/07c40652/attachment-0001.html> >> >> ------------------------------ >> >> Message: 2 >> Date: Sun, 9 Sep 2012 19:05:46 -0400 >> From: Absurd Minds <[email protected]> >> To: [email protected] >> Subject: Re: [Csgo_servers] Server Memory Leak? >> Message-ID: >> <CAEXNCwqG54G8XNTkbFL_4H2r4SSq+u4p86nzpURRm=juk0h...@mail.gmail.com> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> Looks like I'm seeing it on CentOS as well. >> >> On Sun, Sep 9, 2012 at 3:37 PM, Russell Smith <[email protected]> >> wrote: >> > I always thought this was par for the course for srcds. This same thing >> > happens to my TF2 servers running on Debian Squeeze. >> > >> > >> > On 9/9/2012 11:28 AM, Mike Didiano wrote: >> > >> > Been having issues with memory problems for CS:GO on Windows server 2008. >> > Every map change the memory seems to go up around 50MB(possibly caching all >> > map files?) but they are not released at the next map change. >> > >> > After half a day of running a full server memory usage is up over 700mb and >> > usually tops out just over 900mb. The higher the memory usage, the worse >> > the >> > server performance gets. Tops out just over 900mb and at this point the >> > game is unplayable. >> > >> > >> > Is valve aware of this or are there any fixes other than restarting the >> > server every 4 hours? >> > >> > >> > >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> ------------------------------ >> >> Message: 3 >> Date: Sun, 09 Sep 2012 16:11:39 -0700 >> From: Russell Smith <[email protected]> >> To: <[email protected]> >> Subject: Re: [Csgo_servers] Server Memory Leak? >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset=UTF-8; format=flowed >> >> I don't notice any performance hit on my TF2 servers when it gets to >> the 900MB mark, but I do have a restart script that runs daily because >> of these leaks. >> >> I haven't been able to tell if CS:GO is the same for me in terms of >> memory usage (I assumed so when planning out resources) as like most of >> the community servers it is empty most of the time. >> >> On 09.09.2012 16:05, Absurd Minds wrote: >> > Looks like I'm seeing it on CentOS as well. >> > >> > On Sun, Sep 9, 2012 at 3:37 PM, Russell Smith >> > <[email protected]> wrote: >> >> I always thought this was par for the course for srcds. This same >> >> thing >> >> happens to my TF2 servers running on Debian Squeeze. >> >> >> >> >> >> On 9/9/2012 11:28 AM, Mike Didiano wrote: >> >> >> >> Been having issues with memory problems for CS:GO on Windows server >> >> 2008. >> >> Every map change the memory seems to go up around 50MB(possibly >> >> caching all >> >> map files?) but they are not released at the next map change. >> >> >> >> After half a day of running a full server memory usage is up over >> >> 700mb and >> >> usually tops out just over 900mb. The higher the memory usage, the >> >> worse the >> >> server performance gets. Tops out just over 900mb and at this point >> >> the >> >> game is unplayable. >> >> >> >> >> >> Is valve aware of this or are there any fixes other than restarting >> >> the >> >> server every 4 hours? >> >> >> >> >> >> >> >> >> >> >> >> _______________________________________________ >> >> Csgo_servers mailing list >> >> [email protected] >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> >> >> >> >> _______________________________________________ >> >> Csgo_servers mailing list >> >> [email protected] >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> >> ------------------------------ >> >> Message: 4 >> Date: Mon, 10 Sep 2012 03:51:58 -0400 >> From: TJ Pniewski <[email protected]> >> To: "[email protected]" >> <[email protected]> >> Subject: [Csgo_servers] [CS:GO] Throwing Knives plugin >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset=us-ascii >> >> I was wondering if anyone else has done the workaround for the Throwing >> Knives plugin (CS:s) for CS:GO. >> >> The plugin works for go but you need to open the .sp and change the model >> name for knives to the updated name located in pak01_dir.vpk and the plugin >> will recognize the knife model. >> >> Now that you get the idea of how it's done... I need to know why the knives >> aren't doing damage (I tried testing on bots, and I wasn't killing them, I >> could be missing without having a crosshair with knives but from a few feet >> away it's kinda hard to miss). >> >> Also theres a strange bug that causes a flash bang to go off when you "hit" >> some one. And that was never an issue in CSS to my knowledge. >> >> Any help is appreciated. >> >> Sent from my iPhone >> >> >> ------------------------------ >> >> Message: 5 >> Date: Mon, 10 Sep 2012 11:34:29 +0200 >> From: Birkir Baldvinsson <[email protected]> >> To: [email protected] >> Subject: Re: [Csgo_servers] CSGO Data from .dem? >> Message-ID: >> <cakgretj57me0mdt4zo6jcawaw81v3mgvy+bz_3fog1kbjt7...@mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Hey, >> >> Right now it is not possible to parse data from the CS:GO demos. I've been >> in talks with Ido from Valve about this, and he said he would ask around >> the office. I've yet to hear anything, though. It's a shame this isn't >> prioritized, seeing as how this would make it possible to do proper >> statistics - a feature that is much sought-after by the public. >> >> On Mon, Sep 3, 2012 at 1:49 AM, Ejziponken - <[email protected]> wrote: >> >> > Is it possible to get data like nick, map, steamids from a recorded demo >> > in CSGO? (without status in console). >> > >> > In 1.6 and even source you can use Col demoplayer to get information, but >> > not working witch CSGO, wrong protocol. >> > >> > So how can I get the info I need from demos? >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> >> >> >> -- >> Birkir Baldvinsson >> >> (+47) 941 61 449 >> [email protected] || www.HLTV.org >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120910/f0ece6a5/attachment-0001.html> >> >> ------------------------------ >> >> Message: 6 >> Date: Mon, 10 Sep 2012 11:28:45 +0100 >> From: Asher Baker <[email protected]> >> To: [email protected] >> Subject: Re: [Csgo_servers] CSGO Data from .dem? >> Message-ID: >> <CA+Q08fH6RwWg0Kb9UQkmO6d1LW=e3c3eg4pkkncre9ctt4a...@mail.gmail.com> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> On Mon, Sep 10, 2012 at 10:34 AM, Birkir Baldvinsson >> <[email protected]> wrote: >> > Right now it is not possible to parse data from the CS:GO demos. >> >> It's exactly as-possible as any other Source game, unlike Source 2009, >> it's just that no one has put in the time to do the requisite reverse >> engineering (at least not to write any spec that's public) for CS:GO. >> >> On Mon, Sep 10, 2012 at 10:34 AM, Birkir Baldvinsson >> <[email protected]> wrote: >> > Hey, >> > >> > Right now it is not possible to parse data from the CS:GO demos. I've been >> > in talks with Ido from Valve about this, and he said he would ask around >> > the >> > office. I've yet to hear anything, though. It's a shame this isn't >> > prioritized, seeing as how this would make it possible to do proper >> > statistics - a feature that is much sought-after by the public. >> > >> > On Mon, Sep 3, 2012 at 1:49 AM, Ejziponken - <[email protected]> wrote: >> >> >> >> Is it possible to get data like nick, map, steamids from a recorded demo >> >> in CSGO? (without status in console). >> >> >> >> In 1.6 and even source you can use Col demoplayer to get information, but >> >> not working witch CSGO, wrong protocol. >> >> >> >> So how can I get the info I need from demos? >> >> >> >> _______________________________________________ >> >> Csgo_servers mailing list >> >> [email protected] >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > >> > >> > >> > -- >> > Birkir Baldvinsson >> > >> > (+47) 941 61 449 >> > [email protected] || www.HLTV.org >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> ------------------------------ >> >> Message: 7 >> Date: Mon, 10 Sep 2012 11:33:17 +0100 >> From: Saul Rennison <[email protected]> >> To: [email protected] >> Subject: Re: [Csgo_servers] CSGO Data from .dem? >> Message-ID: >> <cad6yl_xmst-10yvms-rspzkpgw__u7hnwst3cb7c10fqipb...@mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Most of the protocol data is public with Dota 2's DEM format release AFAIK. >> I don't think much will have changed between the two (obviously there will >> be anomalies), but it shouldn't be too hard to get some DEM parser working >> for CSGO, too. >> >> >> Kind regards, >> Saul Rennison >> >> >> On 10 September 2012 11:28, Asher Baker <[email protected]> wrote: >> >> > On Mon, Sep 10, 2012 at 10:34 AM, Birkir Baldvinsson >> > <[email protected]> wrote: >> > > Right now it is not possible to parse data from the CS:GO demos. >> > >> > It's exactly as-possible as any other Source game, unlike Source 2009, >> > it's just that no one has put in the time to do the requisite reverse >> > engineering (at least not to write any spec that's public) for CS:GO. >> > >> > On Mon, Sep 10, 2012 at 10:34 AM, Birkir Baldvinsson >> > <[email protected]> wrote: >> > > Hey, >> > > >> > > Right now it is not possible to parse data from the CS:GO demos. I've >> > been >> > > in talks with Ido from Valve about this, and he said he would ask around >> > the >> > > office. I've yet to hear anything, though. It's a shame this isn't >> > > prioritized, seeing as how this would make it possible to do proper >> > > statistics - a feature that is much sought-after by the public. >> > > >> > > On Mon, Sep 3, 2012 at 1:49 AM, Ejziponken - <[email protected]> wrote: >> > >> >> > >> Is it possible to get data like nick, map, steamids from a recorded demo >> > >> in CSGO? (without status in console). >> > >> >> > >> In 1.6 and even source you can use Col demoplayer to get information, >> > but >> > >> not working witch CSGO, wrong protocol. >> > >> >> > >> So how can I get the info I need from demos? >> > >> >> > >> _______________________________________________ >> > >> Csgo_servers mailing list >> > >> [email protected] >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > >> > > >> > > >> > > >> > > -- >> > > Birkir Baldvinsson >> > > >> > > (+47) 941 61 449 >> > > [email protected] || www.HLTV.org >> > > >> > > >> > > _______________________________________________ >> > > Csgo_servers mailing list >> > > [email protected] >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120910/506fe889/attachment.html> >> >> ------------------------------ >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> End of Csgo_servers Digest, Vol 6, Issue 71 >> ******************************************* >> >> _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
