When will be next update? Anyone knows?

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From: [email protected]
To: [email protected]
Date: 14:33:39, 09.10.2012
Subject: Csgo_servers Digest, Vol 6, Issue 71
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>> 
>> Today's Topics:
>> 
>> 1. Re: Specify a gamemode settings on launch (S.Lund)
>> 2. Re: Server Memory Leak? (Absurd Minds)
>> 3. Re: Server Memory Leak? (Russell Smith)
>> 4. [CS:GO] Throwing Knives plugin (TJ Pniewski)
>> 5. Re: CSGO Data from .dem? (Birkir Baldvinsson)
>> 6. Re: CSGO Data from .dem? (Asher Baker)
>> 7. Re: CSGO Data from .dem? (Saul Rennison)
>> 
>> 
>> ----------------------------------------------------------------------
>> 
>> Message: 1
>> Date: Sun, 9 Sep 2012 21:49:57 +0200
>> From: "S.Lund" <[email protected]>
>> To: [email protected]
>> Subject: Re: [Csgo_servers] Specify a gamemode settings on launch
>> Message-ID:
>> <cag5od+vmm2ejjgyotj_dw6ayms0s8txg9+gpj-r1n8cimbw...@mail.gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>> 
>> Here is a link that documents the startup command and game modes:
>> https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Starting_the_Server
>> Use the file "gamemodes_server.txt" to exec the correct game mode config
>> file and make sure to rename it to "GameModes_Server.txt" (notice the
>> capital letters).
>> 
>> //Scotty.G
>> 
>> ---------- Forwarded message ----------
>> From: Rowien Bolkensteyn <[email protected]>
>> To: [email protected]
>> Cc:
>> Date: Sun, 9 Sep 2012 21:44:44 +0200
>> Subject: [Csgo_servers] Specify a gamemode settings on launch
>> Hi,
>> 
>> Is it possible to specify the gamemode settings on launch? I saw something
>> but csgo server seems to be still quite undocumented.
>> 
>> 
>> Many thanks
>> 
>> r0w
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>> ------------------------------
>> 
>> Message: 2
>> Date: Sun, 9 Sep 2012 19:05:46 -0400
>> From: Absurd Minds <[email protected]>
>> To: [email protected]
>> Subject: Re: [Csgo_servers] Server Memory Leak?
>> Message-ID:
>> <CAEXNCwqG54G8XNTkbFL_4H2r4SSq+u4p86nzpURRm=juk0h...@mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>> 
>> Looks like I'm seeing it on CentOS as well.
>> 
>> On Sun, Sep 9, 2012 at 3:37 PM, Russell Smith <[email protected]> 
>> wrote:
>> > I always thought this was par for the course for srcds. This same thing
>> > happens to my TF2 servers running on Debian Squeeze.
>> >
>> >
>> > On 9/9/2012 11:28 AM, Mike Didiano wrote:
>> >
>> > Been having issues with memory problems for CS:GO on Windows server 2008.
>> > Every map change the memory seems to go up around 50MB(possibly caching all
>> > map files?) but they are not released at the next map change.
>> >
>> > After half a day of running a full server memory usage is up over 700mb and
>> > usually tops out just over 900mb. The higher the memory usage, the worse 
>> > the
>> > server performance gets. Tops out just over 900mb and at this point the
>> > game is unplayable.
>> >
>> >
>> > Is valve aware of this or are there any fixes other than restarting the
>> > server every 4 hours?
>> >
>> >
>> >
>> >
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> >
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> 
>> 
>> 
>> ------------------------------
>> 
>> Message: 3
>> Date: Sun, 09 Sep 2012 16:11:39 -0700
>> From: Russell Smith <[email protected]>
>> To: <[email protected]>
>> Subject: Re: [Csgo_servers] Server Memory Leak?
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset=UTF-8; format=flowed
>> 
>> I don't notice any performance hit on my TF2 servers when it gets to 
>> the 900MB mark, but I do have a restart script that runs daily because 
>> of these leaks.
>> 
>> I haven't been able to tell if CS:GO is the same for me in terms of 
>> memory usage (I assumed so when planning out resources) as like most of 
>> the community servers it is empty most of the time.
>> 
>> On 09.09.2012 16:05, Absurd Minds wrote:
>> > Looks like I'm seeing it on CentOS as well.
>> >
>> > On Sun, Sep 9, 2012 at 3:37 PM, Russell Smith
>> > <[email protected]> wrote:
>> >> I always thought this was par for the course for srcds. This same 
>> >> thing
>> >> happens to my TF2 servers running on Debian Squeeze.
>> >>
>> >>
>> >> On 9/9/2012 11:28 AM, Mike Didiano wrote:
>> >>
>> >> Been having issues with memory problems for CS:GO on Windows server 
>> >> 2008.
>> >> Every map change the memory seems to go up around 50MB(possibly 
>> >> caching all
>> >> map files?) but they are not released at the next map change.
>> >>
>> >> After half a day of running a full server memory usage is up over 
>> >> 700mb and
>> >> usually tops out just over 900mb. The higher the memory usage, the 
>> >> worse the
>> >> server performance gets. Tops out just over 900mb and at this point 
>> >> the
>> >> game is unplayable.
>> >>
>> >>
>> >> Is valve aware of this or are there any fixes other than restarting 
>> >> the
>> >> server every 4 hours?
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> _______________________________________________
>> >> Csgo_servers mailing list
>> >> [email protected]
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >>
>> >>
>> >>
>> >> _______________________________________________
>> >> Csgo_servers mailing list
>> >> [email protected]
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> 
>> 
>> 
>> 
>> ------------------------------
>> 
>> Message: 4
>> Date: Mon, 10 Sep 2012 03:51:58 -0400
>> From: TJ Pniewski <[email protected]>
>> To: "[email protected]"
>> <[email protected]>
>> Subject: [Csgo_servers] [CS:GO] Throwing Knives plugin
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset=us-ascii
>> 
>> I was wondering if anyone else has done the workaround for the Throwing 
>> Knives plugin (CS:s) for CS:GO.
>> 
>> The plugin works for go but you need to open the .sp and change the model 
>> name for knives to the updated name located in pak01_dir.vpk and the plugin 
>> will recognize the knife model.
>> 
>> Now that you get the idea of how it's done... I need to know why the knives 
>> aren't doing damage (I tried testing on bots, and I wasn't killing them, I 
>> could be missing without having a crosshair with knives but from a few feet 
>> away it's kinda hard to miss). 
>> 
>> Also theres a strange bug that causes a flash bang to go off when you "hit" 
>> some one. And that was never an issue in CSS to my knowledge. 
>> 
>> Any help is appreciated.
>> 
>> Sent from my iPhone
>> 
>> 
>> ------------------------------
>> 
>> Message: 5
>> Date: Mon, 10 Sep 2012 11:34:29 +0200
>> From: Birkir Baldvinsson <[email protected]>
>> To: [email protected]
>> Subject: Re: [Csgo_servers] CSGO Data from .dem?
>> Message-ID:
>> <cakgretj57me0mdt4zo6jcawaw81v3mgvy+bz_3fog1kbjt7...@mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>> 
>> Hey,
>> 
>> Right now it is not possible to parse data from the CS:GO demos. I've been
>> in talks with Ido from Valve about this, and he said he would ask around
>> the office. I've yet to hear anything, though. It's a shame this isn't
>> prioritized, seeing as how this would make it possible to do proper
>> statistics - a feature that is much sought-after by the public.
>> 
>> On Mon, Sep 3, 2012 at 1:49 AM, Ejziponken - <[email protected]> wrote:
>> 
>> > Is it possible to get data like nick, map, steamids from a recorded demo
>> > in CSGO? (without status in console).
>> >
>> > In 1.6 and even source you can use Col demoplayer to get information, but
>> > not working witch CSGO, wrong protocol.
>> >
>> > So how can I get the info I need from demos?
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> 
>> 
>> 
>> -- 
>> Birkir Baldvinsson
>> 
>> (+47) 941 61 449
>> [email protected] || www.HLTV.org
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>> 
>> ------------------------------
>> 
>> Message: 6
>> Date: Mon, 10 Sep 2012 11:28:45 +0100
>> From: Asher Baker <[email protected]>
>> To: [email protected]
>> Subject: Re: [Csgo_servers] CSGO Data from .dem?
>> Message-ID:
>> <CA+Q08fH6RwWg0Kb9UQkmO6d1LW=e3c3eg4pkkncre9ctt4a...@mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>> 
>> On Mon, Sep 10, 2012 at 10:34 AM, Birkir Baldvinsson
>> <[email protected]> wrote:
>> > Right now it is not possible to parse data from the CS:GO demos.
>> 
>> It's exactly as-possible as any other Source game, unlike Source 2009,
>> it's just that no one has put in the time to do the requisite reverse
>> engineering (at least not to write any spec that's public) for CS:GO.
>> 
>> On Mon, Sep 10, 2012 at 10:34 AM, Birkir Baldvinsson
>> <[email protected]> wrote:
>> > Hey,
>> >
>> > Right now it is not possible to parse data from the CS:GO demos. I've been
>> > in talks with Ido from Valve about this, and he said he would ask around 
>> > the
>> > office. I've yet to hear anything, though. It's a shame this isn't
>> > prioritized, seeing as how this would make it possible to do proper
>> > statistics - a feature that is much sought-after by the public.
>> >
>> > On Mon, Sep 3, 2012 at 1:49 AM, Ejziponken - <[email protected]> wrote:
>> >>
>> >> Is it possible to get data like nick, map, steamids from a recorded demo
>> >> in CSGO? (without status in console).
>> >>
>> >> In 1.6 and even source you can use Col demoplayer to get information, but
>> >> not working witch CSGO, wrong protocol.
>> >>
>> >> So how can I get the info I need from demos?
>> >>
>> >> _______________________________________________
>> >> Csgo_servers mailing list
>> >> [email protected]
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> >
>> >
>> >
>> > --
>> > Birkir Baldvinsson
>> >
>> > (+47) 941 61 449
>> > [email protected] || www.HLTV.org
>> >
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> 
>> 
>> 
>> ------------------------------
>> 
>> Message: 7
>> Date: Mon, 10 Sep 2012 11:33:17 +0100
>> From: Saul Rennison <[email protected]>
>> To: [email protected]
>> Subject: Re: [Csgo_servers] CSGO Data from .dem?
>> Message-ID:
>> <cad6yl_xmst-10yvms-rspzkpgw__u7hnwst3cb7c10fqipb...@mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>> 
>> Most of the protocol data is public with Dota 2's DEM format release AFAIK.
>> I don't think much will have changed between the two (obviously there will
>> be anomalies), but it shouldn't be too hard to get some DEM parser working
>> for CSGO, too.
>> 
>> 
>> Kind regards,
>> Saul Rennison
>> 
>> 
>> On 10 September 2012 11:28, Asher Baker <[email protected]> wrote:
>> 
>> > On Mon, Sep 10, 2012 at 10:34 AM, Birkir Baldvinsson
>> > <[email protected]> wrote:
>> > > Right now it is not possible to parse data from the CS:GO demos.
>> >
>> > It's exactly as-possible as any other Source game, unlike Source 2009,
>> > it's just that no one has put in the time to do the requisite reverse
>> > engineering (at least not to write any spec that's public) for CS:GO.
>> >
>> > On Mon, Sep 10, 2012 at 10:34 AM, Birkir Baldvinsson
>> > <[email protected]> wrote:
>> > > Hey,
>> > >
>> > > Right now it is not possible to parse data from the CS:GO demos. I've
>> > been
>> > > in talks with Ido from Valve about this, and he said he would ask around
>> > the
>> > > office. I've yet to hear anything, though. It's a shame this isn't
>> > > prioritized, seeing as how this would make it possible to do proper
>> > > statistics - a feature that is much sought-after by the public.
>> > >
>> > > On Mon, Sep 3, 2012 at 1:49 AM, Ejziponken - <[email protected]> wrote:
>> > >>
>> > >> Is it possible to get data like nick, map, steamids from a recorded demo
>> > >> in CSGO? (without status in console).
>> > >>
>> > >> In 1.6 and even source you can use Col demoplayer to get information,
>> > but
>> > >> not working witch CSGO, wrong protocol.
>> > >>
>> > >> So how can I get the info I need from demos?
>> > >>
>> > >> _______________________________________________
>> > >> Csgo_servers mailing list
>> > >> [email protected]
>> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> > >
>> > >
>> > >
>> > >
>> > > --
>> > > Birkir Baldvinsson
>> > >
>> > > (+47) 941 61 449
>> > > [email protected] || www.HLTV.org
>> > >
>> > >
>> > > _______________________________________________
>> > > Csgo_servers mailing list
>> > > [email protected]
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
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>> ------------------------------
>> 
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> 
>> End of Csgo_servers Digest, Vol 6, Issue 71
>> *******************************************
>> 
>> 


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