Release Notes for 9/14/2012 [ GAME ] - Added third-person gunshot flinch reaction animations for all players - Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed - Molotovs and incendiary grenades now no longer throw shorter than the other grenade types - Fixed grenades bouncing really high if you threw them straight at the ground - Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground" - Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush. - Fixed a rare case when server reservation would not load correct map on official servers - Flipped MP7 viewmodel fire selector from safety to full-auto
[ UI ] - Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time - Fixed player target ID names not showing properly in some cases when observing/spectating - Fixed the spectator UI showing in Arms Race - Fixed player not auto observing their killer after the death camera if no bot was available to take over - Fixed round in spectator screen not updating if you connected mid round - If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name) - Improved rendering performance of text UI elements [ COMMUNITY ] - Added default loading screen for direct connects and custom maps that shows loading progress - Fixed server console say command to deliver text to all connected clients - sv_password can now be set on community dedicated servers when they have no players connected and will be enforced. - Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking - sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command "sv_pure_checkvpk" From: Ido Magal Sent: Friday, September 14, 2012 2:31 PM To: [email protected] Subject: csgo 1.19.0.0 Today's update is now live. Notes will be posted shortly. Thanks. From: Ido Magal Sent: Friday, September 14, 2012 10:35 AM To: Ido Magal; [email protected] Subject: RE: csgo 1.19.0.x An update for CS:GO will be deployed shortly. Thanks. From: Ido Magal Sent: Thursday, September 13, 2012 5:56 PM To: [email protected] Subject: RE: csgo 1.19.0.x We've encountered some issues and are going to try again tomorrow. Thanks. From: [email protected] [mailto:[email protected]] On Behalf Of Ido Magal Sent: Thursday, September 13, 2012 3:31 PM To: [email protected] Subject: [Csgo_servers] csgo 1.19.0.x We hope to have an update ready later today. Thanks. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
