Release Notes for 9/14/2012

[ GAME ]
- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't 
touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other 
grenade types
- Fixed grenades bouncing really high if you threw them straight at the ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if 
they found a spot to continually bounce and not touch what was considered "the 
ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls much 
thicker than intended when the first brush the bullet hit was a detail brush.
- Fixed a rare case when server reservation would not load correct map on 
official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto

[ UI ]
- Fixed spectator glows not updating state often enough which could allow glows 
to show at the wrong time
- Fixed player target ID names not showing properly in some cases when 
observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no bot 
was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and 
spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements

[ COMMUNITY ]
- Added default loading screen for direct connects and custom maps that shows 
loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have no 
players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins, they 
only filter during matchmaking
- sv_pure: VPK files contain the necessary hashes so the dedicated servers do 
not need to compute them at startup but can be checked with the command 
"sv_pure_checkvpk"


From: Ido Magal 
Sent: Friday, September 14, 2012 2:31 PM
To: [email protected]
Subject: csgo 1.19.0.0

Today's update is now live. Notes will be posted shortly.

Thanks.

From: Ido Magal 
Sent: Friday, September 14, 2012 10:35 AM
To: Ido Magal; [email protected]
Subject: RE: csgo 1.19.0.x

An update for CS:GO will be deployed shortly.

Thanks.

From: Ido Magal 
Sent: Thursday, September 13, 2012 5:56 PM
To: [email protected]
Subject: RE: csgo 1.19.0.x

We've encountered some issues and are going to try again tomorrow.

Thanks.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Ido Magal
Sent: Thursday, September 13, 2012 3:31 PM
To: [email protected]
Subject: [Csgo_servers] csgo 1.19.0.x

We hope to have an update ready later today.

Thanks.


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