Love that you fixed sv_password but what about the reghit problem? The sv_password problem was manageable but the reghit problem is killing the game.
Also, what about all the errors in peoples consoles? [Console] Parent cvar in client.dll not allowed (item_enable_content_streaming) Particles: Missing 'particles/maps/gg_vietnam.pcf' ConVar mat_local_contrast_enable controlled by gpu_level/cpu_level must not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT! Steam config directory: D:\Steam\steamapps\common\Counter-Strike Global Offensive\platform\config Particles: Missing 'particles/maps/gg_vietnam.pcf' ConVar mat_local_contrast_enable controlled by gpu_level/cpu_level must not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT! ILocalize::AddFile() failed to load file "resource/closecaption_english.txt". Error: Sound Operator System has invalid operator KV Required key "game_info" missing. Required key "game_info" missing. Loading default settings for high sensitivity Loading default settings for high sensitivity Unknown command "cl_teamid_min" Unknown command "cl_teamid_max" Can't use cheat cvar cl_teamid_overhead in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cl_teamid_overhead_maxdist in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar r_drawtracers in multiplayer, unless the server has sv_cheats set to 1. ILocalize::AddFile() failed to load file "resource/closecaption_english.txt". ConVar mat_local_contrast_enable controlled by gpu_level/cpu_level must not be marked as FCVAR_ARCHIVE or FCVAR_CHEAT! Unknown command "mat_bloom_scalefactor_scalar" [/CONSOLE] There are tons of threads on the forum with many more problems and none of them are mentioned here? Seems like you guys are prioritizing the issues in a matter that will end up being a waste of money for the users.. Would be an idea to fix these issues as well and prioritize a little better (Who the hell cares about a default loading screen for direct connects and custom maps???? - PRIORITIZE PLZ). //Scotty.G ---------- Forwarded message ---------- From: Ido Magal <[email protected]> To: Ido Magal <[email protected]>, "[email protected]" <[email protected]> Cc: Date: Fri, 14 Sep 2012 21:56:37 +0000 Subject: Re: [Csgo_servers] csgo 1.19.0.0 Release Notes for 9/14/2012 [ GAME ] - Added third-person gunshot flinch reaction animations for all players - Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed - Molotovs and incendiary grenades now no longer throw shorter than the other grenade types - Fixed grenades bouncing really high if you threw them straight at the ground - Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground" - Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush. - Fixed a rare case when server reservation would not load correct map on official servers - Flipped MP7 viewmodel fire selector from safety to full-auto [ UI ] - Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time - Fixed player target ID names not showing properly in some cases when observing/spectating - Fixed the spectator UI showing in Arms Race - Fixed player not auto observing their killer after the death camera if no bot was available to take over - Fixed round in spectator screen not updating if you connected mid round - If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name) - Improved rendering performance of text UI elements [ COMMUNITY ] - Added default loading screen for direct connects and custom maps that shows loading progress - Fixed server console say command to deliver text to all connected clients - sv_password can now be set on community dedicated servers when they have no players connected and will be enforced. - Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking - sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command "sv_pure_checkvpk" From: Ido Magal Sent: Friday, September 14, 2012 2:31 PM To: [email protected] Subject: csgo 1.19.0.0 Today's update is now live. Notes will be posted shortly. Thanks. From: Ido Magal Sent: Friday, September 14, 2012 10:35 AM To: Ido Magal; [email protected] Subject: RE: csgo 1.19.0.x An update for CS:GO will be deployed shortly. Thanks. From: Ido Magal Sent: Thursday, September 13, 2012 5:56 PM To: [email protected] Subject: RE: csgo 1.19.0.x We've encountered some issues and are going to try again tomorrow. Thanks. From: [email protected] [mailto: [email protected]] On Behalf Of Ido Magal Sent: Thursday, September 13, 2012 3:31 PM To: [email protected] Subject: [Csgo_servers] csgo 1.19.0.x We hope to have an update ready later today. Thanks. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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