The FPS is now locked to the tickrate regardless of kernel customisation.
Hope this helps.
On 18/10/2012 07:29, Mohammed Abdela wrote:
Hi.
I am hosting a couple of dedicated servers and I have two questions
that I can't find the answer to by searching.
Firstly, if the server hardware and connection can handle 1000 FPS and
keep it stable at that, is it a good idea to set it to 0/1000 using
sourcemod? I noticed that it's locked to 128 and can't be changed via
fps_max anymore, I saw something about it in a changelog awhile ago.
What was the reason for this?
Also, I'm looking for a way to manually execute "official" warmup
mode, for example by executing a config, even after a good amount of
time has passed since mapchange. By official I mean not just a config
with just 16k, no freezetime etc but with actual instant respawn and
spawn protection like it is on valve official servers. Executing a
config with the following commands: mp_do_warmup_period 1
mp_warmuptime 60 mp_restartgame 1 has no effect.
Thanks.
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