This sounds more like a resource issue rather than some sort of malfunctioning 
engine code based on player count. Try running "report_entities" and see if 
it's consistent with certain maps, check if he's running addons, try removing 
them if he is and see if the problem persists.

What's CPU usage when this is happening, remember srcds doesn't support 
multiple cores. Examples, if he's on a quad core machine, check if that srcds 
process is eating up 25%, what tickrate is he running, there's a lot of 
unanswered factors here. 
  ----- Original Message ----- 
  From: AUBIN Nicolas (VeryGames) 
  To: [email protected] 
  Sent: Wednesday, January 23, 2013 8:11 AM
  Subject: [Csgo_servers] Does CSGO have trouble supporting more than 30players?


  Hi,

  We do not see many CSGO servers with more than 30 players in the server 
browser.
  One of our customers has two servers that reach more than 30 players at 
weekends, but there's a tiny problem.

  When more than 38 players are on the server, the regs go mad.
  Under 38 players, everything is fine.
  Above 38 players, no one can hit properly.

  There's nothing weird on the network, nothing weird on the machine which is 
not even half full, the configuration is good.
  Everything becomes really bad once the server has over 38 players.

  Is he reaching the limits of CSGO?
  Has anyone experienced that same "38 players issue"?

  Thanks for your replaies and ideas!

  -- 
  Nicolas AUBIN
  [email protected]
  Support Clients VeryGames.net
  Hébergement de serveurs de jeux en réseau, hébergement web, infogérance 


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