Good day, We host many CS:GO servers on each physical machine. Each server installation has certain directories sym-linked to shared files, including the maps directory. This saves disk space and speeds up updating.
Since the update removed SE maps from all servers and clients, the only way to host SE maps is by using a workshop collection. I am willing to implement my own steam workshop map downloader to keep the shared maps updated but without the ability to disable automatic workshop downloads on each server, there are a number of issues that will occur. - Multiple servers could download the same map at once, corrupting the downloaded content. - Server instances are spawned under different system users so if they attempt to create the map files themselves, the files will either be unable to be created in the first place, or will have incorrect permissions and be inaccessible to the rest of the server instances. - When servers fail while downloading a map they leave a partial BSP file which reported as invalid but the map is considered up-to-date and a re-download is never attempted. We only host ~35 CS:GO servers at this point in time, but these are major issues to any large scale game server provider and a proper solution will need to be found. Regards, weeb1e _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
