1.22.2.6 is now live.

Thanks.

Release Notes for 3/7/2013

[MISC]

- Dedicated servers hosting workshop maps now record previously hosted 
collection information. This allows workshop servers to keep operating when 
steam servers are down.
- Old versions of workshop maps now properly remove themselves from disk when 
the map gets renamed.
- If a server is running a map group and has mp_endmatch_votenextmap set to 1, 
players vote for the next map at the end of the match

- Fixed a regression where leaderboards were sometimes not getting updated for 
classic competitive mode.
- Added concommand tv_time_remaining that prints how much time is remaining to 
the broadcast after the match has ended. This provides admins a method to 
confirm that the broadcast is complete before changing the level.
- Round backup files now correctly strip workshop path when expanding %map% 
pattern token.
- Round backups now correctly restore player team assignments even when 
restoring backup from other match half or from halftime.
- Round backups support restoring match in overtime phase.
- mp_warmup_end can now only be called if in warmup.
- Team changes in warmup now take effect immediately.

- Added built-in game rules for resolving tied competitive matches in overtime 
periods.
- Overtime convars:
- mp_overtime_enable - match will go to overtime if tied in regulation time.
- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, 
teams switch sides halfway through the overtime.
- mp_overtime_startmoney( default 10000 ) - sets starting money for each 
overtime half.
- mp_overtime_halftime_pausetimer - when enabled will turn on another convar 
mp_halftime_pausetimer after tied regulation time and after each overtime half 
which would require match server admin/bot to set mp_halftime_pausetimer to 
zero when teams are ready to proceed.


From: Ido Magal
Sent: Thursday, March 07, 2013 11:02 AM
To: [email protected]
Subject: CSGO patch

will be out shortly.

Thanks.
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