The biggest bug is still now fixed! The same issue I reported still exists and all of our custom map servers are changing to random stock maps that are not in their map cycles. How could you still not fix this Valve? All custom map servers are left destroyed.
On Sat, Mar 9, 2013 at 5:43 AM, Choc <[email protected]> wrote: > Thanks for updating. > > Could you have a look at the backup files please? Reloading a half-time > backup causes teams to switch - they will have already been switched once, > so they end up back on the their first half team and the game restarts. > > > > On 09/03/2013 03:31, Ido Magal wrote: > > It’s live.**** > > ** ** > > Thanks.**** > > ** ** > > ** ** > > Release Notes for 3/8/2013**** > > ** ** > > [ MISC ]**** > > ** ** > > - The convar mp_endmatch_votenextmap (defaults to 1) is now accessible to > everyone.**** > > - If a server is running a map group with more than 10 maps in it, a > random set of 10 maps will be selected from the group and will be shown to > clients at the end of the match in the map vote list.**** > > - Added mp_endmatch_votenextmap_keepcurrent (defaults to 1) that forces > the current map to stay in the list of end match voting options. If not > set, the current map is not guaranteed to be in the list and will randomly > enter the list like any other map.**** > > - Resolved a few bugs with the new random map selection.**** > > ** ** > > *From:* Ido Magal > *Sent:* Friday, March 08, 2013 5:16 PM > *To:* [email protected] > *Subject:* CSGO patch**** > > ** ** > > We hope to have a minor patch within the hour.**** > > ** ** > > thanks.**** > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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