This is a really annoying bug. Is it being addressed at all? It's
frustrating having to set the progression in two separate files, one of
which I have to back up so it doesn't get overwritten on update, and copy
over after every update.
On Nov 3, 2012 4:51 PM, "Absurd Minds" <[email protected]> wrote:

> Oh, I see. Clearly the kills have to be set in the
> GameModes_Server.txt file, even though it has no bearing whatsoever on
> the gun order... Makes perfect sense.
>
> On Sat, Nov 3, 2012 at 4:47 PM, Absurd Minds <[email protected]>
> wrote:
> > On a related note, in my gamemodes.txt, I have changed each weapon to
> > "kills" "2", but it still switches guns after one kill. How do I
> > change the number of kilsl required for each weapon?
> >
> > On Sat, Nov 3, 2012 at 4:30 PM, Absurd Minds <[email protected]>
> wrote:
> >> Oh ok, well that's quite a nice little bug. Thanks!
> >>
> >> On Sat, Nov 3, 2012 at 4:28 PM, Travis Brown <[email protected]>
> wrote:
> >>> There is no error. It doesnt work properly in the _server file. Just
> save
> >>> the progression and edit it after every update.
> >>>
> >>> On Sat, Nov 3, 2012 at 4:00 PM, Absurd Minds <[email protected]
> >
> >>> wrote:
> >>>>
> >>>> I have an armsrace server, and I'm trying to change the order slightly
> >>>> (adding in the scout etc). I tried editing it through the
> >>>> GameModes_Server.txt file and was unsuccessful. I was able to do it
> >>>> through the gamemodes.txt file, but I know that's not ideal. Can
> >>>> anybody spot an error in my file that is causing the progression to
> >>>> not work?
> >>>>
> >>>> http://pastebin.com/raw.php?i=kZZ9V86v
> >>>>
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> >>>
> >>>
> >>>
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