This is a really annoying bug. Is it being addressed at all? It's frustrating having to set the progression in two separate files, one of which I have to back up so it doesn't get overwritten on update, and copy over after every update. On Nov 3, 2012 4:51 PM, "Absurd Minds" <[email protected]> wrote:
> Oh, I see. Clearly the kills have to be set in the > GameModes_Server.txt file, even though it has no bearing whatsoever on > the gun order... Makes perfect sense. > > On Sat, Nov 3, 2012 at 4:47 PM, Absurd Minds <[email protected]> > wrote: > > On a related note, in my gamemodes.txt, I have changed each weapon to > > "kills" "2", but it still switches guns after one kill. How do I > > change the number of kilsl required for each weapon? > > > > On Sat, Nov 3, 2012 at 4:30 PM, Absurd Minds <[email protected]> > wrote: > >> Oh ok, well that's quite a nice little bug. Thanks! > >> > >> On Sat, Nov 3, 2012 at 4:28 PM, Travis Brown <[email protected]> > wrote: > >>> There is no error. It doesnt work properly in the _server file. Just > save > >>> the progression and edit it after every update. > >>> > >>> On Sat, Nov 3, 2012 at 4:00 PM, Absurd Minds <[email protected] > > > >>> wrote: > >>>> > >>>> I have an armsrace server, and I'm trying to change the order slightly > >>>> (adding in the scout etc). I tried editing it through the > >>>> GameModes_Server.txt file and was unsuccessful. I was able to do it > >>>> through the gamemodes.txt file, but I know that's not ideal. Can > >>>> anybody spot an error in my file that is causing the progression to > >>>> not work? > >>>> > >>>> http://pastebin.com/raw.php?i=kZZ9V86v > >>>> > >>>> _______________________________________________ > >>>> Csgo_servers mailing list > >>>> [email protected] > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >>> > >>> > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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