QuickMapRotate and EnforceTimeLimit do not fix this issue, see discussion here: https://forums.alliedmods.net/showthread.php?p=1924894#post1924894
The issue is that the round is never triggered to start unless a player joins the server, and thus the server gets stuck in pre-warmup mode (Warmup rules, but no countdown timer to begin the round). -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/empty-servers-don-t-cycle-maps-tp4335p4337.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
