QuickMapRotate and EnforceTimeLimit do not fix this issue, see discussion
here: https://forums.alliedmods.net/showthread.php?p=1924894#post1924894

The issue is that the round is never triggered to start unless a player
joins the server, and thus the server gets stuck in pre-warmup mode (Warmup
rules, but no countdown timer to begin the round). 



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