mp_death_drop_gun - min. 0.000000 max. 2.000000 client replicated - Which
gun to drop on player death: 0=none, 1=best, 2=current or best


I understand that when set to 0, weapons won't be dropped after death but
when mp_death_drop_gun is set to 0 even alive players can not drop weapons.
Is this intended behavior?


-- 
-Winnie the Pooh
TimetoKill.net
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