The deployment and finalizing probably takes all day and is released at the end of the day when work is done for release.
On Wed, May 15, 2013 at 11:11 PM, Nick Castelli <carpediem...@aol.com>wrote: > Valve, > > I understand that you release patches during normal business hours so you > can address any issues post-patch, but why don't you release patches during > off-times? You like Wednesdays? Fine. Release the patch first thing > Wednesday morning. Patches are being released during peak hours and it's > very disruptive. > > Nick > > > On 5/15/2013 3:47 PM, Ido Magal wrote: > > The update is now live. Thanks.**** > > ** ** > > Release Notes for 5/15/2013**** > > ** ** > > [ MAPS ]**** > > - de_train: Fixed grenade collision bug, other minor bugs.**** > > ** ** > > [ MISC ]**** > > - Added a convar sv_vote_allow_in_warmup defaulting to off and controlling > whether votes are allowed during warmup.**** > > - Shooting through a nodraw surface now doesn't count as a gun penetration > (you can always shoot through nodraw).**** > > - Consolidated Map Groups in Classic Casual and Demolition modes.**** > > ** ** > > ** ** > > *From:* Ido Magal > *Sent:* Wednesday, May 15, 2013 3:09 PM > *To:* 'csgo_servers@list.valvesoftware.com' > *Subject:* update**** > > ** ** > > We hope to have a patch ready shortly.**** > > ** ** > > Thanks.**** > > ** ** > > > _______________________________________________ > Csgo_servers mailing > listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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