Thanks Ido.

Good to see you and your team actively monitoring Red dit and other places
to catch bugs that are found.
On Jul 4, 2013 11:03 AM, "Ido Magal" <i...@valvesoftware.com> wrote:

>  Btw, we hot fixed the smoke bug shortly after it was found. Just restart
> your Steam clients to get the new client.dll
>
>  Additionally, I forgot to mention but, as usual, the previous version
> has been pegged ( as "jun_26" ) for any LAN events that don't want the
> update.
>
>  Thanks.
>
>
>
>    On Thu, Jul 4, 2013 at 4:33 AM, Ido Magal <i...@valvesoftware.com>wrote:
>
>> 1.23.1.3 is now live.
>>
>> Thanks.
>>
>> [ MISC ]
>> * Playing a demo recorded on a workshop map will attempt to automatically
>> download and display that workshop map.
>> * Added a convar cl_download_demoplayer to control whether demo player is
>> allowed to download external resources, defaults to 1 allowing downloads
>> from workshop, allows 2 for downloading all other external resources that
>> could be referenced by community server.
>> * Added engine support for versioning official maps, so demo playback
>> will seamlessly download and load matching version of the map when playing
>> back older demos. ( Currently supports Nuke, Inferno, Dust2 )
>> * Fixed rare crashes in HUD when game events were received before HUD
>> elements were fully loaded.
>>
>> [ GAMEPLAY ]
>> * Additional minor buffs to the Aug and Sig.
>> * Smoke grenades have been adjusted to make their view-obscuring overlay
>> match the smoke volume shape more precisely as well as some other minor
>> fixes.
>>
>> [ SPECTATING ]
>> * Spectating a flashed player via GOTV now shows an additional effect and
>> icon to indicate blindness without obscuring the spectators view.
>> * Fixed a case where GOTV spectator would get the round radar template
>> instead of the square one.
>> * Grenade trajectories are now on by default in spectator x-ray view.
>> Convar sv_grenade_trajectory_time_spectator will adjust visible trail
>> duration.
>>
>> [ MAPS ]
>> * Made a pass at incorporating some lessons learned from Mirage to
>> original maps. Also, bug fixes.
>> *
>> * De_Inferno:
>> * Widened apartment hallway near A
>> * Replaced red car in middle with solid cover
>> * Fixed radar naming on haycart
>> * Improved visibility
>> * De_Nuke:
>> * Added radar names
>> * Bug fixes
>> * Improved visibility
>> *
>> * De_Dust2:
>> * Improved visibility
>> * Bug fixes
>> *
>> * De_Aztec:
>> * Improved visibility
>> *
>> * De_Train:
>> * Improved visibility
>>
>>
>> From: Ido Magal
>> Sent: Wednesday, July 03, 2013 1:24 PM
>> To: 'csgo_servers@list.valvesoftware.com'
>> Subject: CSGO 1.23.1.3
>>
>> We hope to have 1.23.1.3 ready later today.
>>
>> Thanks.
>>
>>  _______________________________________________
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
> _______________________________________________
> Csgo_servers mailing list
> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to