libstdc++.so.6 has resolved our issues. Thank you for the heads up!

On Wed, Aug 14, 2013 at 12:58 PM, Choc <[email protected]> wrote:

>  Can't change map to workshop maps.
>
> "map" & "changelevel" both fail using map names or workshop id:
>
>  rcon map de_dust2_se
> Skipping new version check for file id 125488374, next check in 519.36
> seconds
> L 08/14/2013 - 20:46:58: rcon from "nnnnnnnnnn" command "map de_dust2_se"
>
>
>
> On 14/08/2013 18:48, Ido Magal wrote:
>
>  The update is now live. Change notes below.****
>
> ** **
>
> Thanks.****
>
> ** **
>
> ** **
>
> Release Notes for 8/14/2013****
>
> ** **
>
> [ARMS DEAL UPDATE]****
>
> -Visit http://blog.counter-strike.net/armsdeal/ for complete details.****
>
> --Ten Weapon Collections have been released.****
>
> --Standard and eSports Weapon Cases now available - a portion of the
> proceeds from eSports Weapon Case Key sales will help support prize pools
> for upcoming community competitive CS:GO tournaments. ****
>
> --Weapon Cases have a chance to contain new knives and StatTrak weapons,
> which track all player kills with that weapon.****
>
> --Players can receive decorated weapons through timed item drops,
> available on any VAC-secure server.****
>
> -All Arms Deal Update items can be traded.****
>
> -All Arms Deal Update items can be sold and purchased through the Steam
> Marketplace (visit the FAQ for details).****
>
> -Every decorated weapon has a unique finish and exterior condition and can
> be thoroughly inspected in game. The ability to launch the in-game
> inspection view for an item is available in the Steam Inventory, Community
> Market, and Steam Trading.****
>
> ** **
>
> [UI]****
>
> -Upgraded Scaleform version to 4.2.****
>
> -Improved memory management of Scaleform UI elements.****
>
> -Added Inventory to Main Menu and the In-Game Pause Menu.****
>
> -Added Loadout to Main Menu and the In-Game Pause Menu.****
>
> -Added blog.counter-strike.net blog to the main menu****
>
> -Added drop shadows to some UI element text for improved readability.****
>
> -Improved some HUD layouts to avoid overlap.****
>
> -Game no longer truncates player names in most HUD UI elements. Fonts will
> now scale down to fit the full string.****
>
> -When a player picks up a weapon, the original owner of that weapon will
> now be indicated.****
>
> -Fixed certain buttons missing clicks****
>
> ** **
>
> [GAMEPLAY]****
>
> -Added Silenced M4A1.****
>
> -Added Silenced USP.****
>
> -New weapons can be equipped through the Inventory UI.****
>
> -When a player reloads their weapon, they now drop a magazine that
> persists in the world. ****
>
> -Machine gun belts now visually match the ammo count in the viewmodelwhen 
> firing and reloading.
> ****
>
> -Added holdable action key +lookatweapon that allows players to visually
> inspect their first person weapon while in-game. This has been bound to the
> F key by default (if that key was previously unbound).****
>
> -Players now automatically crouch while planting bombs.****
>
> ** **
>
> [MATCHMAKING]****
>
> -Adding matchmaking servers in Brazil.****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> *From:* Ido Magal
> *Sent:* Wednesday, August 14, 2013 8:36 AM
> *To:* [email protected]
> *Subject:* CSGO 1.30.0.0****
>
> ** **
>
> We hope to have a major update ready within a few of hours.****
>
> ** **
>
> The previous version has been pegged as ‘jul_10’ for any communities that
> want to avoid it for the time being.****
>
> ** **
>
> Thanks. ****
>
>
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>
>
>
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