I'm kinda pooping in my bed over here. Thank you so much, Valve.—
Sent from Mailbox for iPad

On Wed, Feb 5, 2014 at 9:14 PM, Ido Magal <[email protected]> wrote:

> The update is now live.
> The previous version has been pinned as 'jan_24'
> thanks.
> Release Notes for 2/5/2014
> [ STICKERS ]
> - Added Sticker Capsules. Each capsule contains one sticker out of a series 
> of sticker designs.
> - Sticker Capsules can be received as drops at the end of matches, and are 
> opened using a Sticker Capsule Key.
> - A sticker can be applied to any gun, and each gun can hold multiple 
> stickers.
> [ MISC ]
> - Several adjustments to improve performance for a range of hardware 
> configurations.
> - Ended Operation Bravo.
> - Overpass and Cobblestone maps are now available to everyone.
> - Removed the following items from the store:
> -- Season's Gifts. They are still marketable on the Community Marketplace and 
> remain fully functional.
> -- Operation Bravo Passes. They are still marketable on the Community 
> Marketplace and can be redeemed for an Operation Bravo Coin.
> - Doing an ent_create now orients the created entity opposite the player's 
> orientation so it's facing the player.
> - Added a new material type called 'Lightmapped_4WayBlend' that can be used 
> on displacements. Documentation can be found here: 
> https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend
> - Added more diagnostic information for buffer overflows in network channel.
> [ UI ]
> - Removed rouge [sic] pixel on mode map selection UI.
> - Added player teammate colors in Competitive Mode that displays a unique 
> color per teammate in the radar, playercount panel, scoreboard and the arrow 
> over their head (can be toggled offline with cl_cmm_showteamplayercolors).
> - Reduced translucency of avatars in playercount panel and did some minor 
> visual updates.
> - Enemies icons on radar are now a different shape than teammates.
> - Hostages on radar now have an H in the dot and never rotate.
> - Added sort method 'Equipped' to the Inventory.
> - Added a setting to Game Options that allows hiding Team Tags in death 
> notices.
> - Team tags now scale to fit in the scoreboard and no longer overlap ping or 
> get get cut off.
> - Fixed an issue where sometimes no live games could be found in the Watch 
> panel for the first minute after game launch.
> [ GAMEPLAY ]
> - All grenades now have a secondary fire that throws an underhand grenade a 
> short distance in front of the player.
> -- Secondary fire can be combined with primary fire to precisely adjust the 
> strength of the throw.
> - Weapon balance has been adjusted:
> -- Improved Desert Eagle accuracy recovery
> -- Improved Sg553 and AUG rates of fire.
> -- Improved Sg553 and AUG scoped control ( reduced inaccuracy and recoil ).
> -- Increased movement inaccuracy on all automatic weapons by 50%.
> -- Movement inaccuracy when walking is now calculated differently, resulting 
> in better walking accuracy across the board.
> - sv_airaccelerate has been slightly increased.
> [ MAPS ]
> - Mirage
> -- Fixed a bug where you could peek over a crate at CT stairs.
> -- Added a peek position in Bombsite A connector, towards Palace exit.
> -- Clipped benches inside palace.
> -- Fixed some boost/exploit spots (Thanks F3RO!).
> -- Breakable metal panels can no longer be shot through without triggering 
> break effect.
> -- Made it easier to get into hole leading to CT sniper window.
> -- Made it easier to move over cart leading to B route from CT spawn.
> -- Reworked cover in Bombsite A.
> -- Reworked cover in Bombsite B.
> - Overpass
> -- Changed cover in playground.
> -- Fixed smoke sorting on water.
> -- Made players easier to see in park connector stairs.
> -- Raised upper park divider to prevent peeking over it.
> -- Increased ambient lighting.
> -- Made bridge near Bombsite B twice as wide.
> -- Made it easier to spot players in T side of canal.
> -- Simplified the layout of Bombsite B slightly.
> -- Removed small tree at CT side of upper park.
> -- Blocked visibility through truck in Bombsite A.
> -- Tweaked soundscape.
> -- General optimizations.
> - Inferno
> -- Fixed a bug where players could get stuck in ceilingfans.
> -- Fixed some areas where thrown C4 could get stuck.
> -- Increased brightness slightly in hallway leading to balcony in Bombsite A.
> -- Fixed gaps that players could see through in Bombsite B.
> -- Made wall penetration in construction more consistent (Thanks Pawlesslol!).
> -- Nerfed the refire rate on the churchbells (changed from infinite dings per 
> second to 1 ding per second).
> -- General optimizations.
> - Dust 2
> -- Removed dark texture near tunnel stairs.
> -- Removed sky collision over building near T spawn.
> -- Covered up shadow that looked like a player near CT spawn.
> -- Fixed invisible ledges on curved corners.
> - Assault
> -- Fixed various graphical bugs.
> -- Fixed bugs related to prop_physics_multiplayer.
> -- Added a CT van to CT spawn.
> -- Fixed an exploit where players could get out of the map.
> From: Ido Magal
> Sent: Wednesday, February 05, 2014 4:06 PM
> To: '[email protected]'; 
> '[email protected]'
> Subject: CSGO 1.32.1.0
> We hope to have an update ready soon.
> Thanks.
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