I'm noticing horrendous sv drops - even worse than before with consistent choppiness in gameplay being reflected in the net_graph - it's pretty much unplayable. Can anyone else confirm?
On Wed, Feb 12, 2014 at 9:33 PM, Seyhan AKDENIZ <s_akde...@hotmail.com>wrote: > Thanks for server side memory leak fixes. > > ------------------------------ > From: i...@valvesoftware.com > To: csgo_servers@list.valvesoftware.com; > hlds_annou...@list.valvesoftware.com > Date: Thu, 13 Feb 2014 04:26:29 +0000 > > Subject: Re: [Csgo_servers] CSGO 1.32.2.0 > > The update is now live. > > > > The previous build has been pinned as 'feb_5' > > > > Thanks. > > > > > > Release Notes for 2/12/2014 > > > > [ CZ75-Auto] > > - Added the CZ75-Auto as a new stock pistol that is a loadout alternative > to the P250. Its stats are identical to the P250's with the exception of > being fully automatic and having only two magazines. > > > > > > [ CS:GO Weapon Case #3 ] > > - Introducing the CS:GO Weapon Case #3, comprised entirely of pistol > finishes, including finishes for the new CZ75-Auto. > > > > > > [ GAMEPLAY ] > > - Weapon adjustments based on data collected: > > -- Increased Aug recoil > > -- Reduced Aug rate of fire > > -- Reduced Aug and Sg553 scoped run speeds > > -- Increased Desert Eagle accuracy recovery by 2.5% > > - Improved scope visuals for Aug and Sg553. > > - Aug now has a new firing sound. > > - Pressing the walk key while running now properly decelerates your speed > to walking instead of instantly capping it. > > - Fixed regression that broke environment fog not being reduced when > zoomed with a scoped weapon. > > > > [ UI ] > > - Added text filter to loadout. > > - Added peel animation when player cycles position. > > - Fixed enemies on the square radar not rotating to match their view. > > - Fixed teammate colors sometimes shuffling on some panels when a player > disconnected in Competitive Mode. > > - Crosshair style 2 (Classic) has been changed to accurately show weapon > accuracy. > > - Added some ConVars to be used with crosshairstyle 2 (Classic) to allow > users to further customize how they want it to display. ( > cl_crosshair_dynamic_splitdist, cl_crosshair_dynamic_splitalpha_innermod, > cl_crosshair_dynamic_splitalpha_outermod, > cl_crosshair_dynamic_maxdist_splitratio) > > > > > > [ MAPS ] > > - Overpass > > -- Improved visibility. > > -- Removed small cover on CT side of Bombsite B. > > -- Drastically reduced the number of trashcans. > > -- Widened tunnel near T spawn. > > -- Widened lower door in park connector. > > -- Widened corridor near CT sniper room. > > > > [ MISC ] > > - Fixes to improve game stability during startup. > > - Added diagnostic info to debug video config reset. > > - Fixed dedicated server to write steam_appid.txt > > - Fixed several game server memory leaks. > > - Fixed a bug causing certain workshop maps to re-download every time the > game is launched. > > > > > > *From:* Ido Magal > *Sent:* Wednesday, February 12, 2014 4:06 PM > *To:* 'csgo_servers@list.valvesoftware.com'; ' > hlds_annou...@list.valvesoftware.com' > *Subject:* CSGO 1.32.2.0 > > > > We hope to have an update ready in a few hours. > > > > Thanks. > > _______________________________________________ Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- -Winnie the Pooh TimetoKill.net
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