Yeah, valve broke the sv_visiblemaxplayers command, so there cannot be a hidden slot for admins anymore.

-ics

Marcin Paterek kirjoitti:
Does anybody also have player "Max Players" on his server, showing max slot count?


2014-02-28 0:49 GMT+01:00 arnold lam <[email protected] <mailto:[email protected]>>:

    Hi,

    I can log in now normally. Thanks Ido.

    ------------------------------------------------------------------------
    From: [email protected] <mailto:[email protected]>
    To: [email protected]
    <mailto:[email protected]>
    Date: Fri, 28 Feb 2014 07:46:29 +0800

    Subject: Re: [Csgo_servers] csgo 1.32.4.0

    Same here, unable to log in.

    ------------------------------------------------------------------------
    Date: Thu, 27 Feb 2014 17:44:04 -0600
    From: [email protected] <mailto:[email protected]>
    To: [email protected]
    <mailto:[email protected]>
    Subject: Re: [Csgo_servers] csgo 1.32.4.0

    Steam web interfaces and GCs are currently dead. Friend lists
    in-client still work though.

    On 2/27/2014 5:32 PM, Ejziponken - wrote:

        Is it me or is it impossible to login to update? :S

        ------------------------------------------------------------------------
        From: [email protected] <mailto:[email protected]>
        To: [email protected]
        <mailto:[email protected]>;
        [email protected]
        <mailto:[email protected]>
        Date: Thu, 27 Feb 2014 23:23:53 +0000
        Subject: Re: [Csgo_servers] csgo 1.32.4.0

        The update is now live.

        The previous version has been pinned as ‘feb_20’.

        Thanks.

        Release Notes for 2/27/2014

        [GAMEPLAY]

        - Fixed the molotov not having the same collision bounds as
        the rest of the grenades.

        - Fixed some grenades allowing visibility through them when
        they shouldn't and vice versa - this fixes bugs like seeing
        players through smoke volumes.

        - Increased radarvispow from 0.2 to 0.4.

        - Fixed icons on the radar not fading out properly when they
        should have.

        [MISC]

        - Fixed frequent connection errors when starting private
        casual matches with friends on a local server.

        - With sv_grenade_trajectory on, the debug overlay boxes now
        reflect the size of the grenades bounds when they collide and
        bounce.

        - Added an option to the options menu to use raw number keys
        or weapon binds for selecting players when spectating and
        voting for maps at round end (spec_usenumberkeys_nobinds,
        defaults to 1).

        [NETWORK]

        - GOTV watch requests for matches with significant number of
        twitch.tv <http://twitch.tv> spectators will always get
        directed to GOTV relays.

        - Added convar host_name_store to indicate whether host name
        is revealed in queries and GOTV. Host name is always printed
        in status command output.

        - Added convar host_info_show, operators can set it to the
        following values: 0 to block server info queries; 1 (default)
        to respond with all details excluding identities; 2 to respond
        with all available details.

        - Added convar host_players_show, operators can set it to the
        following values: 0 to block server players queries; 1
        (default) to respond only with max players and uptime; 2 to
        respond with all players details.

        - Server operators can now list game rules cvars in
        gamerulescvars.txt file, those cvars when marked as
        FCVAR_NOTIFY will be included in A2S_RULES response packet to
        server management software and 3rd party clients. The total
        size of A2S_RULES response packet must be within approximately
        1Kb (MTU). File gamerulescvars.txt.example is provided.

        - When a server is running with the -nomaster parameter, it
        will not register on GMS and will not respond to direct queries.

        [MAPS]

        - CS_Downtown: Fixed bug where players could spawn outside of
        map in Deathmatch

        - DE_Favela: Fixed exploits where players could get out of
        map, various other polish

        - DE_Inferno: Fixed exploit where players could see through
        roof near Bombsite A balcony

        *From:*Ido Magal
        *Sent:* Thursday, February 27, 2014 3:02 PM
        *To:* '[email protected]
        <mailto:[email protected]>';
        '[email protected]
        <mailto:[email protected]>'
        *Subject:* csgo 1.32.4.0

        We hope to have an update ready shortly.

        Thanks.


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